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BI seems to be unable to make a proper time command that is synched in MP and is correctly resumed in save games, JIP and all that.
This PR adds the
CBA_missionTime
variable.pros:
cons:
skipTime
,setDate
,timeMultiplier
etc. (ingame day time)Test:
https://gist.github.com/commy2/c01e4885b8961363ef7e
https://gist.github.com/commy2/06de40913799965ba8e5
0 = 0 spawn {waitUntil {diag_log CBA_missionTime; systemChat str CBA_missionTime; false}};
I ran it for 2hrs and the values didn't diverge. (Although it was two game instances on the same machine)