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fix dropWeapon, dropMagazine, add dropItem, weaponComponents #296

Merged
merged 3 commits into from
Mar 19, 2016
Merged

fix dropWeapon, dropMagazine, add dropItem, weaponComponents #296

merged 3 commits into from
Mar 19, 2016

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commy2
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@commy2 commy2 commented Mar 6, 2016

ref #289

Fixes broken CBA_fnc_dropWeapon and CBA_fnc_dropMagazine. Instead of using the broken drop action, these remove the item from the inventory and create a GWH with all items instead.
Unfortunately the weapon is broken up into it's parts, but there is no other way currently.
Also adds optional paramter to dropMagazine, to use a mag with a specified ammo count.
Also adds CBA_fnc_dropItem for first aid kits etc.
dropWeapon needs a functional weaponComponets function. CBA_fnc_weaponComponents is a much improved version of the BI variant (which reports the black MX as tan MX, the Opfor DLC laserdesignator as the normal free laserdesignator, etc. etc.)


params [["_unit", objNull, [objNull]], ["_item", "", [""]]];

private _return = [_unit, _item, _ammo] call CBA_fnc_removeItem;
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_ammo?

Killswitch00 added a commit that referenced this pull request Mar 19, 2016
fix dropWeapon, dropMagazine, add dropItem, weaponComponents
@Killswitch00 Killswitch00 merged commit 21dd81e into CBATeam:master Mar 19, 2016
@commy2 commy2 added this to the 2.3.2 milestone May 15, 2016
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2 participants