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Minor header fix for waitAndExec/startFallbackLoop #541

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Nov 6, 2016
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3 changes: 2 additions & 1 deletion addons/common/fnc_waitAndExecute.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,12 @@ Function: CBA_fnc_waitAndExecute

Description:
Executes a code once in unscheduled environment with a given game time delay.
Note that unlike PFEH, the delay is in CBA_missionTime not diag_tickTime (will be adjusted for time accl).

Parameters:
_function - The function you wish to execute. <CODE>
_args - Parameters passed to the function executing. (optional) <ANY>
_delay - The amount of time in seconds between executions, 0 for every frame. (optional, default: 0) <NUMBER>
_delay - The amount of time in seconds before the code is executed. (optional, default: 0) <NUMBER>

Passed Arguments:
_this - Parameters passed by this function. Same as '_args' above. <ANY>
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2 changes: 1 addition & 1 deletion addons/xeh/fnc_startFallbackLoop.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ Returns:

Examples:
(begin example)
call CBA_XEH_fnc_startFallbackLoop;
call CBA_fnc_startFallbackLoop;
(end)

Author:
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