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addClassEH - Handle respawning units #622

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merged 1 commit into from
Mar 20, 2017
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PabstMirror
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Ref acemod/ACE3#5005

Add class event handler fails if the unit is dead and in the process of respawning,

To reproduce:

addMissionEventHandler ["EntityKilled", {
    ["CAManBase", "fired", {systemChat str _this}] call CBA_fnc_addClassEventHandler;
}];

Put in init.sqf and hit respawn in MP.

@PabstMirror PabstMirror added this to the 3.3 milestone Mar 20, 2017
@commy2
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commy2 commented Mar 20, 2017

But if the unit respawns, it does not trigger the init eventhandler again. How does this fix anything?
And why does it fail in the first place?

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commy2 commented Mar 20, 2017

respawnTime = 0; or >0 ?

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commy2 commented Mar 20, 2017

Found the problem:

addMissionEventHandler ["EntityKilled", {
    params ["_corpse"]; 
    _entities = entities [[], [], true, true];
    hint str (_corpse in _entities); 
}]; 

Reports false.
Apprently the fourth argument, flag is excludeDead, not "includeDead". Oops.

@commy2 commy2 merged commit a91243b into master Mar 20, 2017
@commy2 commy2 deleted the fixClassEHforRespawns branch March 20, 2017 14:10
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