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Optimize CBA_fnc_players #668
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But I never reproduced this. Will try right now. |
Edit: Also see acemod/ACEX#25 |
addMissionEventHandler ["EachFrame", {
diag_log [diag_frameNo, allPlayers, [] call CBA_fnc_players, allPlayers isEqualTo ([] call CBA_fnc_players)];
}];
|
But why does it use
|
Is it confirmed that the old way truly does return all players under the same circumstances in which |
See my test. Was local hosted. |
Ah yeah, missed that 👍 Can change this to simply switch to |
It's still an optimization, because |
When merged this pull request will:
allDeadMen
instead ofallDead
allDead
includes destroyed vehicles.