Releases: CCDirectLink/CCTimer
Releases · CCDirectLink/CCTimer
CCTimer v3.0.2 - Tags are fun
CCTimer v3.0.1 - Crashes are bad
- Fixed the game crashing when closing LiveSplit.
- However, it will still not reconnect and instead display a warning whenever a split was not transmitted
CCTimer v3.0.0 - LiveSplit One support
- Added LiveSplit One support
- Added level up event to the auto splitter.
- Contributed by @EpicYoshiMaster in #4
CCTimer v2.6.0 - Customized reset functionality
- Implemented two new options for whether pressing New Game or starting a Preset will reset splits
- Added a hotkey which can do this manually at any time for runs that use several files / want to start from a non-preset location.
- Fixed an issue where combined events did not pass the action through for recursive checks
This was contributed by @EpicYoshiMaster in #3
CCTimer v2.5.0 - Multiple Autosplitter Support
- Added support for multiple autosplitter scripts
This was contributed by @EpicYoshiMaster in #2
CCTimer v2.4.0 - Room timer and conditional start
- Added a room timer that can be enabled in the options even if livesplit is connected.
- Added conditional starts for autosplitter.
CCTimer v2.2.3 - Reset on start
- Splits now properly reset on new game
- Added option to see more log output using
frame.contentWindow.logTimer = true
Added mod description
- Added mod description
Fixed start triggering early
- Fixed start triggering early
NG+ support
- Now supports New Game+ introduced in CrossCode v1.2.0