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Releases: CCDirectLink/CCTimer

CCTimer v3.0.2 - Tags are fun

21 Feb 10:47
8ae7172
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  • Added tags to the mod's description

CCTimer v3.0.1 - Crashes are bad

16 Aug 15:28
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  • Fixed the game crashing when closing LiveSplit.
    • However, it will still not reconnect and instead display a warning whenever a split was not transmitted

CCTimer v3.0.0 - LiveSplit One support

13 Aug 08:52
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CCTimer v2.6.0 - Customized reset functionality

29 Jan 09:54
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  • Implemented two new options for whether pressing New Game or starting a Preset will reset splits
  • Added a hotkey which can do this manually at any time for runs that use several files / want to start from a non-preset location.
  • Fixed an issue where combined events did not pass the action through for recursive checks

This was contributed by @EpicYoshiMaster in #3

CCTimer v2.5.0 - Multiple Autosplitter Support

06 Aug 08:36
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  • Added support for multiple autosplitter scripts

This was contributed by @EpicYoshiMaster in #2

CCTimer v2.4.0 - Room timer and conditional start

13 Apr 08:36
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  • Added a room timer that can be enabled in the options even if livesplit is connected.
  • Added conditional starts for autosplitter.

CCTimer v2.2.3 - Reset on start

12 Jan 10:13
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  • Splits now properly reset on new game
  • Added option to see more log output using frame.contentWindow.logTimer = true

Added mod description

30 Nov 18:15
48d5d47
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  • Added mod description

Fixed start triggering early

14 Sep 18:12
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  • Fixed start triggering early

NG+ support

14 Sep 17:56
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  • Now supports New Game+ introduced in CrossCode v1.2.0