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Project 4: Jiawei Wang #16
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Jiaww
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Oct 18, 2017
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- Repo Link
- Pennkey: jiaww
- Basic Pipeline:
- Vertex shading
- Primitive assembly with support for triangles read from buffers of index and vertex data
- Rasterization
- Fragment shading
- A depth buffer for storing and depth testing fragments
- Fragment-to-depth-buffer writing (with atomics for race avoidance)
- (Fragment shader) simple lighting scheme, such as Lambert or Blinn-Phong
- Additional Features:
- Order-independent translucency using a k-buffer
- BackFace Culling(optimized using stream compaction)
- UV texture mapping with bilinear texture filtering and perspective correct texture coordinates
- Support for rasterizing additional primitives:
- Wireframes
- Points
- For rasterizing lines and points, you may start with a toggle mode that switches your pipeline from displaying triangles to displaying a wireframe or a point cloud
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