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Implement fade height settings on the DGUS screen #197

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Ranney1 opened this issue Feb 24, 2021 · 2 comments
Closed

Implement fade height settings on the DGUS screen #197

Ranney1 opened this issue Feb 24, 2021 · 2 comments
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area:dwin-interop Area - DWIN interop status:gfx-pending t:enhancement New feature or request

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@Ranney1
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Ranney1 commented Feb 24, 2021

Is it possible to implement these settings on the DGUS screen? Maybe on screen 72?

#if ANY(MESH_BED_LEVELING, AUTO_BED_LEVELING_BILINEAR, AUTO_BED_LEVELING_UBL)
// Gradually reduce leveling correction until a set height is reached,
// at which point movement will be level to the machine's XY plane.
// The height can be set with M420 Z
#define ENABLE_LEVELING_FADE_HEIGHT
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
#define DEFAULT_LEVELING_FADE_HEIGHT 10.0 // (mm) Default fade height.
#endif

Would be great if it is possible to turn it on/off and set the default leveling fade height!

@Sebazzz Sebazzz transferred this issue from CR6Community/CR-6-touchscreen Feb 24, 2021
@Sebazzz Sebazzz added this to the Community Firmware Release 6 milestone Feb 24, 2021
@Sebazzz Sebazzz added area:dwin-interop Area - DWIN interop t:enhancement New feature or request status:gfx-pending labels Feb 24, 2021
Sebazzz added a commit to CR6Community/CR-6-touchscreen that referenced this issue Feb 24, 2021
Sebazzz added a commit that referenced this issue Feb 24, 2021
@Sebazzz
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Sebazzz commented Feb 24, 2021

Klaar terwijl u wacht

@grobux I added an extra control in the leveling settings screen. The font probably needs some improvements, otherwise it is ok (and of course your source PSD needs to be updated as well).

@Sebazzz
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Sebazzz commented Mar 16, 2021

Thanks to this PR by @ztakis this has now been fully implemented: CR6Community/CR-6-touchscreen#41

@Sebazzz Sebazzz closed this as completed Mar 16, 2021
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Labels
area:dwin-interop Area - DWIN interop status:gfx-pending t:enhancement New feature or request
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