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This is probably caused by the custom voxel shape implementation for voxelshapes that are 1/8th aligned not returning the point positions when combineAndSimplify is called.
… causing combineAndSimplify creating a slightly different shape for cauldrons
new: CuboidVoxelSet used in VoxelShapeAlignedCuboid to simulate BitSetVoxelSet behavior
related issue: Inconistancy of clipped minecart collisions with vanilla #143
Expected Behavior
See video:
https://www.youtube.com/watch?v=j38Zq2efmi8
The minecart clipped in this setup stays clipped into the cauldron and solid block when the top piston is moved
Actual Behavior
See video:
https://www.youtube.com/watch?v=IRpEAyyxW3A
The minecart does not properly clip into the solid block and instead falls through it.
Reproduction Steps
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