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Inconistancy of clipped minecart collisions with vanilla #143

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Alugia7 opened this issue Sep 22, 2020 · 2 comments
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Inconistancy of clipped minecart collisions with vanilla #143

Alugia7 opened this issue Sep 22, 2020 · 2 comments
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S-confirmed Status: Confirmed T-bug Type: Bug

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@Alugia7
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Alugia7 commented Sep 22, 2020

Expected Behavior

See video:
https://www.youtube.com/watch?v=j38Zq2efmi8
The minecart clipped in this setup stays clipped into the cauldron and solid block when the top piston is moved

Actual Behavior

See video:
https://www.youtube.com/watch?v=IRpEAyyxW3A
The minecart does not properly clip into the solid block and instead falls through it.

Reproduction Steps

  1. Perform clip shown in video
  2. Power the top piston which would move the cauldron
  3. Minecart isnt clipped into solid block with lithium, which is inconsistent with vanilla
@Alugia7 Alugia7 added the T-bug Type: Bug label Sep 22, 2020
@2No2Name 2No2Name self-assigned this Sep 22, 2020
@2No2Name 2No2Name added the S-confirmed Status: Confirmed label Sep 22, 2020
@2No2Name
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This is probably caused by the custom voxel shape implementation for voxelshapes that are 1/8th aligned not returning the point positions when combineAndSimplify is called.

2No2Name added a commit that referenced this issue Sep 23, 2020
… causing combineAndSimplify creating a slightly different shape for cauldrons

new: CuboidVoxelSet used in VoxelShapeAlignedCuboid to simulate BitSetVoxelSet behavior

related issue: Inconistancy of clipped minecart collisions with vanilla #143
@jellysquid3
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Fixed in Lithium 0.5.6.

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Labels
S-confirmed Status: Confirmed T-bug Type: Bug
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