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@ReverieVR

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CascadianVR/README.md

Hello there! I'm Mason (aka Cascadian) ๐Ÿ‘‹

Welcome to my GitHub profile! I'm Mason, known in the digital realm as "Cascadian". I'm a tech enthusiast with a passion for programming, hardware, and 3D art.

What do I do?

I hold a Bachelor's degree in Electrical & Computer Engineering, which has fueled my curiosity and expertise in a broad spectrum of technologies. Here's a snapshot of my primary pursuits:

  • Programming: I am deeply immersed in the world of coding, with a particular focus on VR-related projects. Exploring the latest in virtual reality development is where I channel much of my energy.

  • 3D Art: Crafting 3D characters for VR platforms is not just a hobby, but my primary source of income. I create detailed, immersive characters that enhance both external projects and my own creative endeavors.

  • Hardware: With a solid foundation in Electrical & Computer Engineering, I enjoy tinkering with hardware and integrating it with my software projects.

Where to find me

I'm always excited to collaborate on interesting projects and discuss innovative ideas. Feel free to reach out through any of the following platforms:

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  1. SidrealEngine SidrealEngine Public

    A game engine I'm working on in C++

    C++ 1

  2. dooly123/Basis dooly123/Basis Public

    Basis is an open-source social framework for VR and Desktop usage.

    C# 55 20

  3. Auto-Toggle-Creator Auto-Toggle-Creator Public

    A Unity editor tool to automatically setup the lengthy process of making animations, setting up a controller, and filling out the VRChat expression assets.

    C# 26 3

  4. ReverieVR/ReverieSDK ReverieVR/ReverieSDK Public

    The Avatar and Stage SDK for Reverie

    C#

  5. Unity-Mesh-Transfer-Utility Unity-Mesh-Transfer-Utility Public

    A Unity Editor utility that can transfer skinned mesh renderers from one armature to another.

    C# 134 14

  6. CasToon CasToon Public

    A shader I'm making for use with my personal characters. I have no clue what I'm doing so feel free to tell me what's wrong.

    C# 3