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Limb darkening #2047
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Limb darkening #2047
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Is it just me, or is there a sprite (or something similar) in the center of the star that increases the brightness and causes some colors to overexpose? |
I also think that atmospheres, as a workaround for the glow effect, should be removed |
Yes, there is a big quad (sprite) if front of the Sun. |
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btw, in old HDR code atmosphere is disabled: #ifndef USE_HDR
Atmosphere atmosphere;
// Use atmosphere effect to give stars a fuzzy fringe
if (star.hasCorona() && rp.geometry == InvalidResource)
{
Color atmColor(color.red() * 0.5f, color.green() * 0.5f, color.blue() * 0.5f);
atmosphere.height = radius * CoronaHeight;
atmosphere.lowerColor = atmColor;
atmosphere.upperColor = atmColor;
atmosphere.skyColor = atmColor;
rp.atmosphere = &atmosphere;
}
else
#endif
rp.atmosphere = NULL; |
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Looks like this is mostly done; I believe we mainly have to get new star textures to replace the current textures which have been darkened (and which have license issues)? |
if i remember correctly, yes, textures are main blocker |
published for testing and getting response.
With atmospheres it looks… weird.