Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Screenshots on Homepage
See homepage for list of features.
Playnite doesn't store any user information and you don't need to provide any information to import installed games. Login is required only for full library import of GOG and Origin games and in that case only web session cookie is stored, the same way when you login to those services via web browser.
What about Defender SmartScreen installer warning?
Windows may display security dialog regarding executable securty. This is mainly due to fact that installer is not digitally signed, however it's completely safe to use. More information is in issue #80
Grab latest installer or portable package from releases page. Playnite will automatically notify about new version when released.
Requirements: Windows 7, 8 or 10 and .Net 4.6
Portable version requires Microsoft Visual C++ 2013 Redistributable (x86) to be installed manually.
If you find a bug please file an issue and if relevant (crashes, broken features) please attach diagnostics package, which can be created via from "About Playnite..." menu.
General discussion lives on Reddit and you can also ask a question directly on Discord or follow @AppPlaynite for updates.
See How to: Translations wiki page.
See How to: Themes wiki page.
Please ask in an issue first before starting with implementation to make sure that nobody else is already working on it. If the issue doesn't exists for your feature/bug fix, create one first.
Regarding code styling, there are only a few major rules:
- private fields and properties should use camelCase (without underscore)
- all methods (private and public) should use PascalCase
- use spaces instead of tabs with 4 spaces width
- always encapsulate with brackets:
if (true)
{
DoSomething()
}
instead of
if (true)
DoSomething()
You can see planned version with their feature in projects overview.
Solution will properly load only in Visual Studio 2017 because it contains ASP.NET Core project with .csproj project configuration, which is not supported in 2015. Otherwise there are no other requirements to build from VS, all references should be downloaded from NuGet.
To build from cmdline run build.ps1 in PowerShell, script builds Release configuration by default into the same directory. Script accepts Configuration, OutputPath, Setup, Portable and SkipBuild parameters.
NSIS 3+ with NsProcess plugin is required to build installer. To build installer run build script with -Setup parameter:
.\build.ps1 -Setup
Portable zip package can be built when using -Portable parameter.
Playnite runs in development environment without extra configuration with exception of Steam library import, IGDB integration and auto-update features.
Requires simple web server serving update.json file with information about available version. URL with update.json has to be configured in app.(Debug|Release).config file, UpdateUrl key.
Example file:
{
"stable" : {
"version" : "0.70.0.0",
"url" : "https://localhost/build/PlayniteInstaller.exe"
}
}
In order to download information about full Steam library (installed games can be imported without this), Steam API has to be used with proper API key obtained from Valve. Since API access comes with some limitations (1 request per second and 100k requests per day), Playnite doesn't directly access Steam API, but uses caching service. This also prevents distribution of API keys to end users.
To deploy caching service in development environment, you must do following:
- Build PlayniteServices project, either manually from VS, using buildServices.ps1 script or via
dotnet publish
- Create configuration file with Steam API key called apikeys.json inside service folder
- Deploy project to web server or run it directly via
dotnet .\PlayniteServices.dll
- Configure root endpoint inside app.(Debug|Release).config file, ServicesUrl key.
apikeys.json example:
{
"SteamKey" : "25SSE201224DEE54F732DDDC2BA21690C"
}
Similarly to Steam integration, IGDB services require API key to be configured in apikeys.json
file under IGBDKey
property.