Switch z and y semantics for implicitly tiled cylinders #780
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In
3DTILES_bounding_cylinder
, the schema says that implicitly tiled cylinders should usey
to indicate changes in height, andz
for angle. This felt inconsistent with how the height of the cylinder is aligned with thez
-axis.This PR just switches the two. (This will probably break existing tilesets, but hopefully any tilers out there can make an easy switch.)