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Concurrent morphs cause crash #377
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I spent some time debugging this problem. The issue is that |
Do to change in transitioner architecture in #725, this is no longer an issue. |
I was wrong, this is still an issue. |
@mramato can you still reproduce this? In Sandcastle: HTML: <style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="top"></div>
<div id="cesiumContainer2" class="bottom"></div> JavaScript: var viewer = new Cesium.Viewer('cesiumContainer');
viewer.sceneModePicker.viewModel.duration = 30000.0;
var viewer2 = new Cesium.Viewer('cesiumContainer2');
viewer2.sceneModePicker.viewModel.duration = 30000.0; |
I think the original problem is gone; there's still a crash but it's not related to having two widgets, I'll write up a separate issue. |
Easy to reproduce with two widgets examples
I'm pretty sure this is a bug that occurs in any situation where multiple morphs are going at once across different scenes.
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