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Cesium and three.js #6094
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Hi @m-schuetz ! Thanks for asking, please post discussions over at the Cesium Forum. There are members of the community and developers from the team who answer these kinds of questions there. Additionally, Cesium's a big project, so we use GitHub for feature requests and bug tracking exclusively. I've gone ahead and opened a new forum thread for this here, and I'm going to close this issue. Thanks! |
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Hi,
I hope it's fine if I open an issue here while I'm working on a demo with Cesium and three.js combined. ( related to #648 )
You can find a video of a working example here: https://www.youtube.com/watch?v=bnn39nNbDfA
I'll upload the whole thing once I've cleaned some stuff up.
To make this possible, at least for opaque objects, we need to be able to inject three.js render code into the cesium render pipeline. In the example given in the video, I've added a callback during the globe pass in Scene.js
Do you have any suggestion/preference on how you'd allow developers to hook into the rendering pipeline?
Not sure how event handling is done in cesium. I'd usually do something like this:
Threejs developers could then add their render code like this:
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