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glTF 2.0 models dark on Samsung S8 #6622
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@lilleyse Same b3dm model: I have disable shadows: |
Hi @alx696, I realized that the Galaxy S8 can have one of two different chipsets with different GPUs, do you know if your unit is Qualcomm or Exynos? We might also be able to figure this out if you post the output from visiting http://webglreport.com/ on your device. |
@likangning93 Mode:
I have made a simple model, But same problem. See #7403 |
@likangning93 WebGL Report: |
This should be fixed with #7944, and will be out with CesiumJS 1.59 coming out next week. |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/#!topic/cesium-dev/qYjFtc3Ktg8 If this issue affects any of these threads, please post a comment like the following:
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glTF 2.0 models are rendered dark on the Samsung S8. My first guess is this is a shader precision issue that causes the PBR shader to break. Does anyone have this phone or a similar Android phone? Try this link:
https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/gallery/Physically-Based%20Materials.html
Screenshots are from a PC (correct) and a Samsung S8. Both are at the same time.
Reported on the forum: https://groups.google.com/forum/#!topic/cesium-dev/qYjFtc3Ktg8
PS: reminder to also look at #6334
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