Set maximumTileCount
in Cesium3DTilesVoxelProvider
#10996
Merged
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VoxelProvider
has amaximumTileCount
property that is used to preallocate various data textures of aVoxelPrimitive
. This property used to exist inCesium3DTilesVoxelProvider
but was removed prior to #10253 being merged because it was not general purpose enough.The approach in this PR is to look for tileset metadata that uses the
TILESET_TILE_COUNT
semantic. In 3D Tiles 1.1 this would look like:The reason this PR is important is because without
maximumTileCount
aVoxelPrimitive
will allocate a megatexture and node texture that far exceed the actual memory usage required by smaller tilesets.See the corresponding 3D Tiles PR: CesiumGS/3d-tiles#728