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Fixes #11286
In #11268, we tweaked the camera controls when the globe is off.
However, the internals of screenSpaceCameraController override the internal value of
._globe
when a non-identity camera transform is used, such as when tracking an entity. In most cases, this didn't matter. However in non-3D zoom this value did matter, and was now unexpectedly picking a position under the mouse to zoom to, which led to unexpected behavior-- no zooming. I added some additional unit tests to catch this edge case in case it comes up again in the future.