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GPM sandcastle #12232
GPM sandcastle #12232
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Thank you for the pull request, @javagl! ✅ We can confirm we have a CLA on file for you. |
I think the 3D Tiles folder would be better, more visible and easier to access from sandcastle.cesium.com. |
I can move it there with the next update. About the wrong metadata values: This is related to the handling of I do have a fix for that locally that "works" for the GPM data. But I'd like to test (and describe/document!) it more thoroughly. |
No, let me check... |
Indeed, the one in |
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Overall this Sandcastle is looking and working great @javagl!
I have a few nitpick-y code comments.
I did notice that lower-resolution LODs of the tilesets, seen when zoomed out, weren't getting the Custom Shader applied, nor any ellipsoid anchor points, and returned "unknown" values when picked.
This seems to be expected behavior, but let me know if it's not.
Co-authored-by: Gabby Getz <gabby@cesium.com>
Co-authored-by: Gabby Getz <gabby@cesium.com>
Mainly defined checks Co-authored-by: Gabby Getz <gabby@cesium.com>
It is expected. There has been some discussion about how this level could be identified to begin with. When you're loading the initial tileset, you don't know how deeply you have to zoom to have that information (i.e. you don't know in which level these things will be available). That's one reason why the initial view configurations for the sample data sets has been chosen carefully to be zoomed in closely enough. I also thought about how that could be made more apparent. Indicating it visually could be difficult. There might not be a silver bullet in general. But maybe mentioning this in the "info box" text might be one way...? |
Thanks @javagl! I mostly just wanted to confirm from a testing testing standpoint. At least at this point, I don't think further action is needed to indicate this. |
Edit: This has been updated to build upon #12237 , which therefore should be merged first
Description
Support for the
NGA_gpm_local
extension has recently been added to Cesium JS, via #12204. This (indirectly) includes the possibility to pick metadata values from the GPM PPE (Per-Point Error) textures, by treating them as property textures and apply metadata picking.This PR adds a Sandcastle that demonstrates the GPM visualization.
For now, this Sandcastle is in the
/Development
section, but can easily be moved elsewhere. It includes the option to visualize property texture values, and therefore might eventually replace https://sandcastle.cesium.com/index.html?src=Custom%20Shaders%20Property%20Textures.htmlThe current state is a draft. It already replicates most of the functionality from an existing demo. But unfortunately, there seems to be an issue that is related to scaling and picking the metadata values from property textures for this data set: The picking functionality currently returns wrong values. The reason for this still has to be investigated.
Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change