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Fix terrain exaggeration bug #3734

Merged
merged 1 commit into from
Mar 21, 2016
Merged

Fix terrain exaggeration bug #3734

merged 1 commit into from
Mar 21, 2016

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bagnell
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@bagnell bagnell commented Mar 21, 2016

Fixes #3607.

Upsampling exaggerated terrain wasn't taking into account the exaggeration. So the resulting upsampled terrain was exaggerated at 2.0 * frameState.terrainExaggeration. The reason the screen shots in the issue look so different is because the first is quantized mesh terrain and the second is heightmap terrain.

The VR the World terrain set isn't loading. Maybe the link is broken? For testing heightmaps, use small terrain.

@pjcozzi
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pjcozzi commented Mar 21, 2016

I'll test and review now.

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pjcozzi commented Mar 21, 2016

All looks good!

pjcozzi added a commit that referenced this pull request Mar 21, 2016
@pjcozzi pjcozzi merged commit 17593ec into master Mar 21, 2016
@pjcozzi pjcozzi deleted the exaggeration-bug branch March 21, 2016 19:05
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2 participants