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added Horizon-Based Ambient Occlusion #5645

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added Horizon-Based Ambient Occlusion #5645

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byumjin
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@byumjin byumjin commented Jul 18, 2017

added Horizon-Based Ambient Occlusion and fixed broken parts of LensFlare.

Horizon-Based Ambient Occlusion is an advanced Screen Space Ambient Occlusion method.
The most big difference is that SSAO just uses random direction sampling from each pixel whether it is occluded or not. However, Horizon-Based Ambient Occlusion calculates its real around area's occluded angle. Thus, it is more accurate but more expensive.

(There is an artifact like drawing edge line caused by no Gaussian blur)

  • HBAO Parameters
    Intensity : HBAO's intensity
    LenCap : Maxium length where ambient occlusion can affect
    stepSize : Gap length of each sampling step
    Bias : Ambient occlusion of angle bias

hbao off
hbao on
hbaso only

_2017_07_18_12_21_24_712
_2017_07_18_12_21_56_268
_2017_07_18_12_21_58_868

added Horizon-Based Ambient Occlusion and fixed broken parts of LensFlare
@lilleyse lilleyse mentioned this pull request Jul 18, 2017
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Includes the lens flare work from #5498

@pjcozzi pjcozzi requested review from pjcozzi and lilleyse July 19, 2017 12:20
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Closing, lens flare and AO are Included in #5673.

@lilleyse lilleyse closed this Aug 23, 2017
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2 participants