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Fix clipping plane issue with child tiles with transforms #6616

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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ Change Log
* Allowed Bing Maps servers with a subpath (instead of being at the root) to work correctly. [#6597](https://github.com/AnalyticalGraphicsInc/cesium/pull/6597)
* Fixed polygon outline when using `perPositionHeight` and `extrudedHeight`. [#6595](https://github.com/AnalyticalGraphicsInc/cesium/issues/6595)
* Fixed broken links in documentation of `createTileMapServiceImageryProvider`. [#5818](https://github.com/AnalyticalGraphicsInc/cesium/issues/5818)
* Fixed bug where child tiles with transforms were not being clipped correctly. [#6600](https://github.com/AnalyticalGraphicsInc/cesium/issues/6600)

### 1.45 - 2018-05-01

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5 changes: 5 additions & 0 deletions Source/Scene/Batched3DModel3DTileContent.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ define([
'../Core/FeatureDetection',
'../Core/getBaseUri',
'../Core/getStringFromTypedArray',
'../Core/Matrix4',
'../Core/RequestType',
'../Core/RuntimeError',
'../Renderer/Pass',
Expand All @@ -29,6 +30,7 @@ define([
FeatureDetection,
getBaseUri,
getStringFromTypedArray,
Matrix4,
RequestType,
RuntimeError,
Pass,
Expand Down Expand Up @@ -439,6 +441,7 @@ define([
this._batchTable.applyStyle(frameState, style);
};

var scratchClippingPlaneMatrix = new Matrix4();
Batched3DModel3DTileContent.prototype.update = function(tileset, frameState) {
var commandStart = frameState.commandList.length;

Expand All @@ -453,6 +456,8 @@ define([
// Update clipping planes
var tilesetClippingPlanes = this._tileset.clippingPlanes;
if (this._tile.clippingPlanesDirty && defined(tilesetClippingPlanes)) {
// Apply inverse transform relative to root tile transform to the model clipping plane
this._model._clippingPlaneModelMatrix = Matrix4.multiply(Matrix4.inverse(this._tile.computedTransform, scratchClippingPlaneMatrix), this._tileset._root.computedTransform, scratchClippingPlaneMatrix);
// Dereference the clipping planes from the model if they are irrelevant.
// Link/Dereference directly to avoid ownership checks.
// This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.
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2 changes: 2 additions & 0 deletions Source/Scene/Instanced3DModel3DTileContent.js
Original file line number Diff line number Diff line change
Expand Up @@ -462,6 +462,8 @@ define([
// Update for clipping planes
var tilesetClippingPlanes = this._tileset.clippingPlanes;
if (this._tile.clippingPlanesDirty && defined(tilesetClippingPlanes)) {
// Apply root tile transforms to instanced model clipping planes
model._clippingPlaneModelMatrix = this._tileset._root.computedTransform;
// Dereference the clipping planes from the model if they are irrelevant - saves on shading
// Link/Dereference directly to avoid ownership checks.
model._clippingPlanes = (tilesetClippingPlanes.enabled && this._tile._isClipped) ? tilesetClippingPlanes : undefined;
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6 changes: 5 additions & 1 deletion Source/Scene/Model.js
Original file line number Diff line number Diff line change
Expand Up @@ -537,6 +537,9 @@ define([
this.clippingPlanes = options.clippingPlanes;
// Used for checking if shaders need to be regenerated due to clipping plane changes.
this._clippingPlanesState = 0;
// Tiles all reference the same clippingPlaneCollection, this additional transform is
// applied to account for additional child transforms.
this._clippingPlaneModelMatrix = Matrix4.IDENTITY;

/**
* This property is for debugging only; it is not for production use nor is it optimized.
Expand Down Expand Up @@ -4464,7 +4467,8 @@ define([
var clippingPlanes = this._clippingPlanes;
var currentClippingPlanesState = 0;
if (defined(clippingPlanes) && clippingPlanes.enabled) {
Matrix4.multiply(context.uniformState.view3D, modelMatrix, this._modelViewMatrix);
var clippingPlanesModelMatrix = Matrix4.multiply(modelMatrix, this._clippingPlaneModelMatrix, this._modelViewMatrix);
Matrix4.multiply(context.uniformState.view3D, clippingPlanesModelMatrix, this._modelViewMatrix);
currentClippingPlanesState = clippingPlanes.clippingPlanesState;
}

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