Fix VRTheWorld terrain geometry with ImageBitmap #7699
Merged
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This fixes #7697. If you go to the terrain Sandcastle in master and try the VRTheWorldTerrain, you'll see incorrect terrain geometry.
It's because
VRTheWorldTerrainProvider
constructs geometry from a heightmap by reading the pixels! The fix is just to make sureflipY: false
in therequestTileGeometry
function.@lilleyse