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Jan 23, 2020
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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@ Change Log
* Fixed a bug where toggling point cloud classification visibility would result in a grey screen on Linux / Nvidia [#8538](https://github.com/AnalyticalGraphicsInc/cesium/pull/8538)
* Fixed a bug where a point in a `PointPrimitiveCollection` is rendered in the middle of the screen instead of being clipped. [#8542](https://github.com/AnalyticalGraphicsInc/cesium/pull/8542)
* Fixed a crash when deleting and re-creating polylines from CZML. `ReferenceProperty` now returns undefined when the target entity or property does not exist, instead of throwing. [#8544](https://github.com/AnalyticalGraphicsInc/cesium/pull/8544)
* Fixed a bug where rapidly updating a PolylineCollection could result in an instanceIndex is out of range error [#8546](https://github.com/AnalyticalGraphicsInc/cesium/pull/8546)

### 1.65.0 - 2020-01-06

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13 changes: 13 additions & 0 deletions Source/Scene/Polyline.js
Original file line number Diff line number Diff line change
Expand Up @@ -285,6 +285,19 @@ import Material from './Material.js';
}
},

/**
* Gets the destruction status of this polyline
* @memberof Polyline.prototype
* @type {Boolean}
* @default false
* @private
*/
isDestroyed : {
get : function() {
return !defined(this._polylineCollection);
}
},

/**
* Gets or sets the condition specifying at what distance from the camera that this polyline will be displayed.
* @memberof Polyline.prototype
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31 changes: 14 additions & 17 deletions Source/Scene/PolylineCollection.js
Original file line number Diff line number Diff line change
Expand Up @@ -257,13 +257,6 @@ import SceneMode from './SceneMode.js';
*/
PolylineCollection.prototype.remove = function(polyline) {
if (this.contains(polyline)) {
this._polylines[polyline._index] = undefined; // Removed later

var polylineUpdateIndex = this._polylinesToUpdate.indexOf(polyline);
if (polylineUpdateIndex !== -1) {
this._polylinesToUpdate.splice(polylineUpdateIndex, 1);
}

this._polylinesRemoved = true;
this._createVertexArray = true;
this._createBatchTable = true;
Expand Down Expand Up @@ -1049,27 +1042,31 @@ import SceneMode from './SceneMode.js';
function removePolylines(collection) {
if (collection._polylinesRemoved) {
collection._polylinesRemoved = false;

var polylines = [];
var definedPolylines = [];
var definedPolylinesToUpdate = [];
var polyIndex = 0;
var polyline;

var length = collection._polylines.length;
for ( var i = 0, j = 0; i < length; ++i) {
var polyline = collection._polylines[i];
if (defined(polyline)) {
polyline._index = j++;
polylines.push(polyline);
for (var i = 0; i < length; ++i) {
polyline = collection._polylines[i];
if (!polyline.isDestroyed) {
polyline._index = polyIndex++;
definedPolylinesToUpdate.push(polyline);
definedPolylines.push(polyline);
}
}

collection._polylines = polylines;
collection._polylines = definedPolylines;
collection._polylinesToUpdate = definedPolylinesToUpdate;
}
}

function releaseShaders(collection) {
var polylines = collection._polylines;
var length = polylines.length;
for ( var i = 0; i < length; ++i) {
if (defined(polylines[i])) {
if (!polylines[i].isDestroyed) {
var bucket = polylines[i]._bucket;
if (defined(bucket)) {
bucket.shaderProgram = bucket.shaderProgram && bucket.shaderProgram.destroy();
Expand Down Expand Up @@ -1098,7 +1095,7 @@ import SceneMode from './SceneMode.js';
var polylines = collection._polylines;
var length = polylines.length;
for ( var i = 0; i < length; ++i) {
if (defined(polylines[i])) {
if (!polylines[i].isDestroyed) {
polylines[i]._destroy();
}
}
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9 changes: 5 additions & 4 deletions Specs/Scene/PolylineCollectionSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -316,31 +316,32 @@ describe('Scene/PolylineCollection', function() {
expect(polylines.length).toEqual(0);
});

it('removes a polyline from the updated list when removed', function() {
it('removal of polyline from polyLinesToUpdate is deferred until scene is updated', function() {
var firstPolyline = polylines.add();
var secondPolyline = polylines.add();

firstPolyline.width = 4;
secondPolyline.width = 5;

expect(polylines._polylinesToUpdate.length).toEqual(2);

polylines.remove(secondPolyline);
polylines.update(scene.frameState);

expect(polylines._polylinesToUpdate.length).toEqual(1);
});

it('only adds polyline to the update list once', function() {
it('removal of polyline from polylinesToUpdate after polyline is made dirty multiple times', function() {
var firstPolyline = polylines.add();
var secondPolyline = polylines.add();

firstPolyline.width = 4;
secondPolyline.width = 5;
secondPolyline.width = 7;
secondPolyline.width = 7; // Making the polyline dirty twice shouldn't affect the length of `_polylinesToUpdate`

expect(polylines._polylinesToUpdate.length).toEqual(2);

polylines.remove(secondPolyline);
polylines.update(scene.frameState);

expect(polylines._polylinesToUpdate.length).toEqual(1);
});
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