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ChadyG/MUGE
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Library Versions ========== Gosu 0.7.19 Box2D 2.1.2 Engine Changelog ========== Nov 15 2010 ------------------- angle to TransformComponent and RenderComponent reads now filter data into shape defs in level file (categoryBits, maskBits, groupIndex) box2D attributes all properly cased as they are in box2D older ------------------- moved to Box2D 2.1.2 updated input manager to include reset fields function called from Core::update in stack dirty Starting from Scratch ========== The engine should build just fine using VS 2010 or 2009. On your first build, you will need to copy some files into the build folder (if you know a way to do this from within VS, please tell me!) Copy the Data/, Images/, and Sound/ folders and fmod.dll from lib/ into your Debug/ and Release/ folders. Now you can run the builds without problems.
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My Unnamed Game Engine - the cleverest name I could think of for a 2D game engine
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