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Releases: ChaosGroup/vray_al_surface

Alpha 3

10 Oct 10:20
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This release adds support for render elements, separate diffuse/reflection bump maps, and sampling options.

Fix bucket artifacts in the Maya/Standalone shader

31 Aug 08:37
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This release fixes bucket artifaces on Linux (issue #6: Differently colored patches on Linux)

Maya, Standalone and Linux support

29 Aug 12:58
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Pre-release

This release adds a version of the shader for V-Ray for Maya/V-Ray Standalone and support for Linux.

Alpha 2

04 Aug 14:38
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Alpha 2 Pre-release
Pre-release

This release adds options to choose between Beckmann and GGX reflections and between Diffusion and Directional sub-surface scattering.

Initial public release

20 Jul 10:32
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Pre-release

Initial public release for 3ds Max 2014, 2016 and 2017. Things that will be improved:

  • SSS type is hard-coded to "Directional", need to add "Diffusion";
  • Reflection type is hard-coded to GGX, need to add Beckmann;
  • Fresnel type is hard-coded to "Dielectric", need to add "Metallic" along with edge tint;
  • reflection depth is taken from the global V-Ray settings, need to add a parameter for that;
  • will add thin translucency (back-scattering).