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Propagate code and reason from disconnect from server on client #212
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Code looks fine. I think it's a good idea to only have one disconnected method and more explicit information is a good idea, since it allows implementers to act on the information.
That said. I can see that a code and reason is good for debug purposes, but anything other than that, would require some form of custom protocol contracts between communicating parties, right?
Yes it feels better to have separate methods. It's necessary to have code and reason to have different behaviors based on the disconnection reason . i believe a physical disconnect will give another code etc. |
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I added a separate commit showing how it would look like with separate method for disconnect without params, but I forced pushed the first commit again after reading your post again! So now it is in it's original state. |
We should note that this change has breaking changes to some external APIs, namely:
I don't know how to avoid it. But since it would trigger a major version change on the API, I would either create version 2 branch or welcome any ideas on how to avoid it. |
Would it be better with the commit I did with keeping the parameterless version + add with code / reason? Would it still be considered a breaking change? 0de3f8a |
The fact that they are interfaces will cause the breaking change as long as a new method is added, an existing one is removed or modified. As far as I know, there isn't alot we can do to avoid it |
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So what's the verdict on this @TVolden ? :) |
Hi @emilm, |
First off, thank you TVolden for making this library. I’m just wondering what’s the status of this PR? These changes would be helpful. Best regards, |
The PR should target the v2 branch instead of master. That's it, really 🙂 Sincerely |
The reason for this change is to have different reconnect strategies depending on why you are disconnected.
If the OCPP rejected you because of a 404 or something like that, or if you simply lose connection.
My question here is what do do with explicit disconnects from within the code?
Right now I pass 0, "disconnect() method called" - but it looks a bit hacky.
2 other alternatives are:
a separate disconnect method without arguments - but then the implementation must handle 2 disconnect() methods.
nullable Integer so no error code is passed instead of a magic 0 or -1 or something