Minor changes to improve clarity and reduce amount of code #2737
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Making use of
defer
where appropriate (e.g.CGContext().saveGState()
/CGContext().restoreGState()
)Using replaced
if
where really meaningguard
, andif case
withswitch
where appropriate. Much less nesting as a result.Making use of
Swift.min
andSwift.max
Changed some
Double
toCGFloat
where it makes sense to. This also reduces typecasting.Refined
for
loops, in some cases replacing them withmap
,filter
, and/orreduce