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Doodads
ChiefOfGxBxL edited this page Dec 22, 2019
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7 revisions
Translator.Doodads
var result = new Translator.Doodads.jsonToWar(doodadData);
// Now you can write result.buffer to a war3map.doo file
doodadData: [<Doodad>]; // Array of doodads
Where <Doodad>
is a doodad structure defined by:
{
id: <Int>,
type: <String>,
variation: <Int = 0>,
position: [<Float>, <Float>, <Float>],
angle: <Float = 0>, // in degrees
scale: [<Float = 1>, <Float = 1>, <Float = 1>],
life: <Int = 100> // % health (0-100),
flags: { <Object = { visible: true, solid: true }>
visible: true,
solid: true
}
}
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