Releases: ChilliHugger/The-Lords-Of-Midnight
Releases · ChilliHugger/The-Lords-Of-Midnight
Version 2.0.8 (50)
What's Changed
- #178 Remap DDR character flags and add tests by @IcemarkUK in #179
- Add race_terrain_movement_modifier and regiment_turn_processor by @IcemarkUK in #187
- lords should not be displaced or ungroup by @IcemarkUK in #196
- Game difficulty number of followers should effect outcome of fights by @IcemarkUK in #202
- #184 Update invalid object types by @IcemarkUK in #206
- Bug/195 ddr bug allow ai characters to drop an object if they find their own special object by @IcemarkUK in #207
- #201 Imgorarg should be loyal to the dwarves by @IcemarkUK in #208
- #205 DDR correct lords prepares for battle flag by @IcemarkUK in #209
- #186 Special objects not marked to help recruitment by @IcemarkUK in #210
- #191 Resting should boost energy by time remaining by @IcemarkUK in #211
- #192 Realign energy boosts for AI and loyal characters by @IcemarkUK in #212
- #213 Update LocInfo to update character counts during army check by @IcemarkUK in #214
- ddr gameplay rule armies continue to fight after attacking by @IcemarkUK in #215
- #217 Armies affect outcome of fight by @IcemarkUK in #218
- Feature/112 ddr gameplay rule armies attack when near an enemy by @IcemarkUK in #221
- Bug/225 describe stronghold not working by @IcemarkUK in #226
- #233 Stop think_army picking up dead lords by @IcemarkUK in #234
- #235 ignore dead lords when setting cf_preparesbattle by @IcemarkUK in #236
- #231 Add welcome popup showing guide by @IcemarkUK in #232
Full Changelog: Version-2.0.7.46...Version-2.0.8.50
Version 2.0.7 (46)
What's Changed
- #152 Add Auto Seek option by @IcemarkUK in #156
- #151 option auto approach by @IcemarkUK in #157
- #153 option dont swap after successful approach by @IcemarkUK in #158
- #159 Effect of difficulty on recruitment by @IcemarkUK in #160
- #161 Difficulty and hiding by @IcemarkUK in #163
- #163 seeking takes time by @IcemarkUK in #164
- #167 Tidyup AI object processing by @IcemarkUK in #168
- #169 DDR Think page shouldn't show info outside of the tunnel by @IcemarkUK in #170
Full Changelog: Version-2.0.6.45...Version-2.0.7.46
Version 2.0.6 (45)
What's Changed
- Drop graffiti.png from Windows installer by @fassisrosa in #133
- #109 DDR - gameplay rule intended original terrain travel times by @IcemarkUK in #143
- #134 DDR - Night processing hangs because of circular lieges by @IcemarkUK in #138
- #135 DDR - Obigrorn the Giant starts with Riders by @IcemarkUK
- #136 DDR - Make stronghold correctly change sides by @IcemarkUK in #137
- #114 game difficulty easy normal hard by @IcemarkUK in #139
- #144 Replacing missing Keyboard option on desktop devices by @IcemarkUK
- #145 check place should show when entering a location with a artefact by @IcemarkUK in #147
- #146 Give, Take, and Use text not working on action buttons by @IcemarkUK
- #148 Add Reset to 100% map scale by @IcemarkUK in #150
- #149 Options menu is sometimes off the screen on narrow screens by @IcemarkUK
Full Changelog: Version-2.0.5.44...Version-2.0.6.45
Version 2.0.5 (44)
What's Changed
- Win32: deal with version and build in credits and update button by @fassisrosa in #104
- Feature/108 add gameplay rule system by @IcemarkUK in #120
- Feature/117 lomddr gameplay rule impassable mountains by @IcemarkUK in #122
- #116 Add game rule - LOM Un-recruitable Fey by @IcemarkUK in #123
- #127 Apply race preferred terrain for movement by @IcemarkUK in #128
- #110 Game Rule Fast Tunnels by @IcemarkUK in #129
- #126 Add panel_map_detailed tooltip for location by @IcemarkUK in #132
Full Changelog: Version-2.0.4.43...Version-2.0.5.44
Version 2.0.4 (43)
What's Changed
- Add Approach name to command window by @IcemarkUK in #94
- Feature/tooltips and select lord by @IcemarkUK in #98
- Add Compass Gadget to panel_look by @IcemarkUK in #100
- Issue 95: fix crash on reorganize when adding new page by @fassisrosa in #101
- Fix Windows build issues by @fassisrosa in #102
Build (43)
- ADDED: permanent scrollbar to all scrollable tip windows
- ADDED: panel_map_detailed - clarity behind multi lord select popup
- ADDED: panel_look - compass - Long Press (see options)
- ADDED: panel_look - tool tip to lords on landscaping screen - press
- ADDED: panel_look - select lord from landscaping screen
- ADDED: panel_look - lord name to approach icon on choose actions
- FIXED: panel_select - crash caused by adding a new page / reorganise button
- FIXED: panel_select - [win] missing or corrupt lord names
- FIXED: panel_select - truncated long lord names
- FIXED: [tme] - Stop diagonal movement of lord in tunnel
Full Changelog: Version-2.0.3...Version-2.0.4.43
v2.0.3 (42) ( including everything up to )
What's Changed
- Add missing FindLookingTowards check in regiment NextTurn by @IcemarkUK in #2
- Fix/update battle calcs by @IcemarkUK in #1
- Added Application config file by @IcemarkUK in #3
- Add detailed map to frontend by @IcemarkUK in #4
- Feature/add undo configuration by @IcemarkUK in #5
- Feature/cocos v4 upgrade by @IcemarkUK in #29
- Add setup and build instructions for Windows platform by @fassisrosa in #32
- Cleanups to code (DIS vs RES) and compile fix by @fassisrosa in #33
- Fix alpha code for new character shader by @fassisrosa in #35
- Add windows installers for LOM and DDR by @fassisrosa in #43
- Add instructions on VS 2019 project setup plugin; resolution manager … by @fassisrosa in #45
- Beta-1 by @IcemarkUK in #31
- Tidy up safe idt by @fassisrosa in #56
- Feature/tidy up safe idt by @IcemarkUK in #54
- Fix icons for Win32 executables by @fassisrosa in #65
- Feature/desktop resolution change by @IcemarkUK in #64
- Set version to 2.0.24 by @fassisrosa in #69
- Feature/version check by @IcemarkUK in #72
- Add unit tests to project by @IcemarkUK in #74
- Update Windows build and installers (v2.0.28) by @fassisrosa in #80
- Techdebt/code tidy by @IcemarkUK in #82
- #83 Fix flip screen movement by @IcemarkUK in #84
- Techdebt/convert all strings to std string by @IcemarkUK in #87
- Add scrolling credits by @IcemarkUK in #88
- Changes for Win32 build support by @fassisrosa in #90
- Build for DDR on Win32 and 'display_no_mist' option by @fassisrosa in #91
- Changes for Win32 build support (build 2.0.42) by @fassisrosa in #92
Full Changelog: https://github.com/ChilliHugger/The-Lords-Of-Midnight/commits/Version-2.0.3