SCons: Add method to generate raw cstrings #29
runner.yml
on: push
📊 Static checks
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Code style, file formatting, and docs
26s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template w/ Mono (target=template_release)
9m 51s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
8m 1s
Annotations
12 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/Lolidot/Lolidot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/Lolidot/Lolidot/emsdk-cache" - downloading and caching emsdk.
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L403
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L723
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/VisualShaderNodeReroute.cs#L15
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs#L488
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs#L1050
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L403
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L723
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/VisualShaderNodeReroute.cs#L15
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs#L488
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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🏁 Windows / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs#L1050
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
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Artifacts
Produced during runtime
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android-editor
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94.1 MB |
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android-template-arm32-mono
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68.2 MB |
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android-template-arm64-mono
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62.7 MB |
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godot-api-dump
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406 KB |
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ios-template-mono
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37.3 MB |
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linux-editor-mono
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74.2 MB |
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linux-template-minimal
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17 MB |
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linux-template-mono
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30.4 MB |
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macos-editor-mono
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92 MB |
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macos-template-mono
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44.9 MB |
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web-nothreads-template
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15.1 MB |
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web-template
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15 MB |
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windows-editor
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61.5 MB |
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windows-editor-mono
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79 MB |
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windows-template-mono
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30.8 MB |
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