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SCons: Add method to generate raw cstrings #29

SCons: Add method to generate raw cstrings

SCons: Add method to generate raw cstrings #29

Triggered via push October 2, 2024 06:10
Status Success
Total duration 49m 57s
Artifacts 15

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template w/ Mono (target=template_release)
9m 51s
🍏 iOS / Template w/ Mono (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 1s
🪲 Godot CPP / Build and test Godot CPP
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12 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/Lolidot/Lolidot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/Lolidot/Lolidot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L403
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L723
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/VisualShaderNodeReroute.cs#L15
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs#L488
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs#L1050
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L403
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L723
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/VisualShaderNodeReroute.cs#L15
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended. [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs#L488
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
🏁 Windows / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs#L1050
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001) [D:\a\Lolidot\Lolidot\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]

Artifacts

Produced during runtime
Name Size
android-editor Expired
94.1 MB
android-template-arm32-mono Expired
68.2 MB
android-template-arm64-mono Expired
62.7 MB
godot-api-dump Expired
406 KB
ios-template-mono Expired
37.3 MB
linux-editor-mono Expired
74.2 MB
linux-template-minimal Expired
17 MB
linux-template-mono Expired
30.4 MB
macos-editor-mono Expired
92 MB
macos-template-mono Expired
44.9 MB
web-nothreads-template Expired
15.1 MB
web-template Expired
15 MB
windows-editor Expired
61.5 MB
windows-editor-mono Expired
79 MB
windows-template-mono Expired
30.8 MB