Mandelbrot&julia fractals explorer using GPU rendering loop and some tricks for double precision in GLSL shaders. Rendering pipeline was set up using SFML lib.
key mapping:
j for julia fractal
m for mandelbrot fractal
1 2 3 4 for julia transforming in x y
p for precision mode in julia fractal only
mouse scroll or + - for zoom
mouse panning for camera moving
Dont use i unless you read code and really know what you're doing, this feature was only partially implemented.