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Goals:

  • render quads
  • render images
  • multiple flushs in a single frame
  • render font texts
  • push matrices (scale, rotate, translate)
  • keyboard and mouse suport (maybe joystick too)
  • music and sound with miniaudio
  • frame buffers/render targets
  • game API for lua (or wren, idk)
  • component system (like unity?)
  • gui editor for sprites and actors (like GM does)
  • attach scripts to actors

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Tiny game engine made in C

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