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Broken Nodes Detector

Locates invisible problems with your transport system and helps fix them.

Mod Panel

Press Ctrl+Zero in-game to display the mod panel (configurable in mod options).

Fix broken nodes

The broken node bug causes vehicles to despawn when they reach a certain segment of road or rail.

  • Click Run detector to scan the city
  • It will find one problem at a time and highlight it on the map
  • Either bulldoze it or move it slightly to repair
  • Repeat the process until no problems found

Fix ghost nodes

Ghost nodes can cause "Array Index" errors and problems with pathfinding.

  • Click Remove Ghost Nodes to find and remove any ghost nodes

Fix transport routes and stops

Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.

  • Click Detect disconnected PT stops to scan the city
  • Problems are listed one at a time; click Find next to see each one
  • Click Remove to delete a broken line or stop

Changelog

0.6, 16/05/2021

  • switched to CitiesHarmony,
  • entity highlighter,
  • too short segment scanner,
  • disconnected building scanner,
  • draggable panel,
  • reset panel position in the mod options

0.5, 15/09/2020

  • configurable shortcut for opening/closing mod main menu
  • migrated patches from RedirectionFramework to CitiesHarmony API

0.4, 03/01/2020

  • ghost nodes detector(with auto-remove)
  • detector for public transport line and stop issues:
    • detect empty lines,
    • detect incomplete lines,
    • detect not connected stops,
    • cycle through not connected stops,
    • remove selected stop,
    • remove selected line,
  • improved logging

0.3, 15/07/2019

  • NullReferenceException bug fix (thanks aubergine10) (#2)
  • code cleanup

0.2, 22/06/2019

  • cycle through broken nodes (automatically skip removed or invalid); no need to re-run detector

0.1, 22/06/2019

  • detect infinite loop of node updates,
  • click 'Move to next' to teleport camera to broken node.