Locates invisible problems with your transport system and helps fix them.
Press Ctrl+Zero in-game to display the mod panel (configurable in mod options).
The broken node bug causes vehicles to despawn when they reach a certain segment of road or rail.
- Click Run detector to scan the city
- It will find one problem at a time and highlight it on the map
- Either bulldoze it or move it slightly to repair
- Repeat the process until no problems found
Ghost nodes can cause "Array Index" errors and problems with pathfinding.
- Click Remove Ghost Nodes to find and remove any ghost nodes
Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.
- Click Detect disconnected PT stops to scan the city
- Problems are listed one at a time; click Find next to see each one
- Click Remove to delete a broken line or stop
0.6, 16/05/2021
- switched to CitiesHarmony,
- entity highlighter,
- too short segment scanner,
- disconnected building scanner,
- draggable panel,
- reset panel position in the mod options
0.5, 15/09/2020
- configurable shortcut for opening/closing mod main menu
- migrated patches from RedirectionFramework to CitiesHarmony API
0.4, 03/01/2020
- ghost nodes detector(with auto-remove)
- detector for public transport line and stop issues:
- detect empty lines,
- detect incomplete lines,
- detect not connected stops,
- cycle through not connected stops,
- remove selected stop,
- remove selected line,
- improved logging
0.3, 15/07/2019
NullReferenceException
bug fix (thanks aubergine10) (#2)- code cleanup
0.2, 22/06/2019
- cycle through broken nodes (automatically skip removed or invalid); no need to re-run detector
0.1, 22/06/2019
- detect infinite loop of node updates,
- click 'Move to next' to teleport camera to broken node.