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Global setting for maximum floating distance when parking #298
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Float? |
Yes, the final part of the movement, they "float" towards their parking spot. Sometimes they "float" for quite some distance before arriving at their parking spot. This floating behavior is also clearly visible with the multi level parking garages. |
@aubergine10 I think he's talking about the point at which vehicles will begin the parking process and detach from the road. For example, if you have a multi-level parking lot asset, vehicles will detach from the road and literally float to a higher level. I think the direct movement from the road to the parking space is what he means by "float". |
Here's a video showing what (I think) he's talking about. |
Yes exactly that! In the old Rush Hour mod, you could define the maximum distance to allow that. This behavior is especially annoying when you have a parallel road nearby your parking lot road, cars will just float straight through the bushes to a parking spot. instead of driving to the parking lot road first. |
I find this behaviour really annoying 😞 Note that it doesn't happen only with multi-level parking assets, but with any parking space. I've got a city with a lot of tourism, a lot of pedestrian roads with no parking and no much public transport, and I see literally all the time cars "floating" detached from the road, going through dozens of buildings to park on a road far away... If it helps, I noticed this happens only with tourists, while local people does drive perfecty to the parking space, and if it's used, they drive to the next one, etc... which makes me think it must be fixable... In particular, I notice this with tourists that drive to my train station or my harbour, in order to leave my city. They drive up to a point on the road closest to the station/harbour (which I guess they stablish as the destination), and once they reach that point, they start "floating", regardless of whether the parking slot is 1 meter or 1 mile away... Anyway, just wanted to share in case it's useful - apart from this issue, the mod is definitely a must-have! Great work!! 👏 |
We are aware about floating cars 😕 and that one thing cannot be changed even if we improve |
👍 thanks a lot for the effort! 🏆 |
You can place a functional road in a building using an anarchy mod. Therefore I think such a setting should belong in the global xml. So that advanced users can fiddle with it. |
@krzychu124 did merged PR #993 resolve this issue or would an xml setting still be useful? |
Yes it solved the issue, if they still float there must be other pathfinding issue, might be even a game bug (or a sort of a fallback behavior). |
When cars found a parking spot, it would be nice if we could set how far they are allowed to "float". I used to limit that with the Rush Hour mod, but as that one is now dead and real time is the new standard in that regard. it means that there is no longer a place to set that distance. IMO TMPE would be the correct place for this setting, i guess it makes sense to set this via the global config xml?
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