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As a user, I want to be able to differentiate between Labs and Stable versions in the Content Manager, and the mod options screen
This is particularly important should users transitioning between versions find themselves with both subscribed at the same time, eg:
Biffa 1 hour ago :
QOL - both STABLE and LABS have the same name in the games Content WorkshopManager, maybe suffix STABLE and LABS onto the names to differentiate :-)
Assumptions/Preconditions
We can determine the workshop ID when C:SL invokes getter TrafficManagerMod.name
or
We can somehow build in the suffix at compile time
Tasks
Suffix LABS or STABLE, as applicable, in Content Manager (and also log entries?)
It could be that only LABS version gets the suffix; the primary goal is that end user can discern between the two within Content Manager > Mods and Options > TM:PE
Acceptance Criteria
Users can discern between Labs and Stable versions in Content Manager and Options screens.
The text was updated successfully, but these errors were encountered:
I am going to create PR with LABS suffix.
To build mod as LABS we will have to select different release build profile, let's say Release LABS which would be clone of Release profile but with additional preprocessor flag LABS to choose appropriate Version field value in TrafficManagerMod.cs. LABS suffix will be visible in Content Manager and in MainMenu label also.
Determinate version from workshop ID won't work when you build from sources or running in Steam offline mode.
As a user, I want to be able to differentiate between Labs and Stable versions in the Content Manager, and the mod options screen
This is particularly important should users transitioning between versions find themselves with both subscribed at the same time, eg:
Assumptions/Preconditions
TrafficManagerMod.name
or
Tasks
LABS
orSTABLE
, as applicable, in Content Manager (and also log entries?)Content Manager > Mods
andOptions > TM:PE
Acceptance Criteria
The text was updated successfully, but these errors were encountered: