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[EPIC] Lanes / paths _inside_ building assets #507

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originalfoo opened this issue Aug 25, 2019 · 1 comment
Open

[EPIC] Lanes / paths _inside_ building assets #507

originalfoo opened this issue Aug 25, 2019 · 1 comment
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EPIC Collation of related issues PATHFINDER Pathfinding tweaks or issues

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@originalfoo
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originalfoo commented Aug 25, 2019

These issues relate to lanes or ped paths inside building assets. For clarification: They appear as purple lines in the asset editor.

TM:PE seems to be generally bad at dealing with routes inside buildings.

Not technically a 'purple path', but it seems TM:PE prefers cims crossing train tracks rather than using internal paths provided by the station:

  • Pedestrians see train track junctions as valid crossing points #188 - Pedestrians see train track junctions as valid crossing points
    • Note also: There are some station designs (see last screenshot) that expect cims to cross the tracks! Not sure how that is implemented.
    • In cases where a pedestrian or bike path (either via "purple line" or network prefbs) crosses train tracks, could we do something akin to an invisible mini-level crossing or traffic lights so that the cims don't run in front of, or through, trains?

And, seeing as we're talking about cim routing through train stations:

@originalfoo originalfoo added EPIC Collation of related issues PATHFINDER Pathfinding tweaks or issues labels Aug 25, 2019
@originalfoo
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Not sure if useful, but while looking at something else I noticed that NetAI (which can be accessed via NetInfo.m_netAI) contains this:

GetNodeBuilding(ushort nodeID, ref NetNode data, out BuildingInfo building, out float heightOffset)

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