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Dedicated turning lane priority #565
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Based on my experience, the Yield sign does not influence the slip lane at all so long as cars coming from other directions do not enter the slip lane. So all he needs to do is to use the lane connector tool. Slip lanes are useful both on junctions and roundabouts particularly considering that the game limitations makes it hard to build small real world slip lanes. so maybe we can have a slip lane feature. can we modify the parking tool to turn the parking lane into slip lane? |
I was seeing vehicles pause before entering roundabout with just the yield sign (I'll need to do some more testing to be sure it was just that). In the end I had to allow the entering road to 'enter blocked junction' to remove that pause. Not currently in game but will take do some more testing this evening.
Yes, there's a huge array of things we could do in that respect - see: #515 - I would really love that kind of feature, it would take road customisation to a whole new level. But it would likely be a lot of work to implement robust architecture that can be shared amongst different tools. |
from discrod chat:In #539 I do all this with one click. In my opinion using lane connector for roundabout is counter-productive. I will use this approach:
Well I have done a lot of tests with roundabouts. I don't care about the exit lanes. just the entry lanes. If the roundabout is setup like the picture I put (3 lanes no lane switching, 3 lanes entry, 1 dedicated exit arrow) then each entry lane WILL correspond to each exit road. This is because cars prefer to only move one lane to the right at each exit.
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In your example above, how would a car cross the roundabout and continue straight? |
I do similar to what @kianzarrin does on roundabouts. If one lane of traffic leaves, it's great time to have other traffic move in to that lane. Also, as traffic entering roundabout is (should be) set to yield, they won't interfere with the vehicles changing lanes at the junction. |
Let's say some lunatic was having a discussion about roundabouts in TMPE discord and as a result decided to go full mental on a roundabout. I have no idea who would do such a thing, but let's say they started concocting something like this:
It features a dedicated lane allowing traffic from the road at the bottom to reach the road at the left (LHT driving clockwise around roundabout) without having to worry about other traffic on the roundabout (zero conflict points). It's essentially a 'virtual' bypass/slip road. So let's call it a "slip lane".
(Note: Image above is RHT, driving anti-clockwise).
The issue this lunatic would experience is that traffic entering the roundabout should yield as usual... unless it's using the slip lane.
So what this lunatic would desire is a priority signs equivalent of "turn on red", only in this case it would be "priority on slip lane". It would also allow that lane to "enter blocked junction" regardless of junction restrictions setting.
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