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Lane customiser: Direction, and type #515
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As an example of 'disabled' lane: That's a two-lane road which transitions to a three lane asymmetric road going under the viaduct. I've used lane connectors to 'disable' the middle lane (nothing connects to it) and put a fake median over it where the viaduct pillar is. (Lots of decals and other detailing was added later to make it look like a single road). |
Regarding lane direction, some related issues:
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Regarding lane direction: Through messing with ModTools, I found that lane direction (or, at least, lane arrows) was controlled or at least influenced by I'd like to add that this did not change the direction that the translucent arrow pointed on one-way roads. btw, I like that picture. Feels distinctly British. |
From REV0:
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Building Spawn Points mod allows spawn/despawn points to be set per builting. Some can be placed far from building, eg. shops in a mall could have their cargo spawn/despawn points in a loading bay lane. Could do similar with garbage, etc. Vehicle types that spawn worker cims (eg. hearse, ambulance, police, fire, etc) still need to be close to target building. |
Changing any road properties require creating new |
That sounds awesome, would love to test! Is that the mod some of the 'blank road' networks in workshop mention "direction change mod ready"? |
Yeah, I started working on it because of request from the author of blank roads networks, but it should work with all assets (at least for changing basic things) |
Is the mod able to add/remove lanes, or does it only alter the existing lanes? |
wouldn't changing lane direction mess up the props? I have code in my Adaptive Network mod to switch prop fields between forward/backward. |
@krzychu124 |
I think we are talking about lanes without props, like vehicle, bike or parking one. |
@CNColorful share logs as always, preferably create "new issue" via this interface |
Because GitHub doesn't support my video files, I send them by email
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨0:42
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
wouldn't changing lane direction mess up the props? I have code in my Adaptive Network mod to switch prop fields between forward/backward.
I think we are talking about lanes without props, like vehicle, bike or parking one.
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从QQ邮箱发来的超大附件
新建压缩(zipped)文件夹.zip (43.85M, 无限期)进入下载页面:https://mail.qq.com/cgi-bin/ftnExs_download?k=77626139f8637ac97f673a0a42300a1b0c56050851565c0c1504055f011d0c045a504c5b55560a195e56520a5c550c520b51595a642a38e4fadfc9e8ddfbcd1c420b1149015411fafcde9f85b41e425d48625c&t=exs_ftn_download&code=8ba9d084
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I don't need video, we need log files, output_log.txt and TMPE.log. Video showing the problem only show us the problem, but won't tell use what is wrong with your installation |
Where should I go to find what you need?
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨0:56
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
I don't need video, we need log files, output_log.txt and TMPE.log. Video showing the problem only show us the problem, but won't tell use what is wrong with your installation
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is this?
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨0:56
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
I don't need video, we need log files, output_log.txt and TMPE.log. Video showing the problem only show us the problem, but won't tell use what is wrong with your installation
—
Reply to this email directly, view it on GitHub, or unsubscribe.
Triage notifications on the go with GitHub Mobile for iOS or Android.
You are receiving this because you were mentioned.Message ID: ***@***.***>
|
------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨1:14
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
Here: https://github.com/CitiesSkylinesMods/TMPE/wiki/Share-your-Cities-Skylines-log-file
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------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨1:14
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
Here: https://github.com/CitiesSkylinesMods/TMPE/wiki/Share-your-Cities-Skylines-log-file
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I suggest using web interface, not via email reply, because it does not work well :/ |
Do I need to resend a copy? in GitHub?
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨1:24
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
I suggest using web interface, not via email reply, because it does not work well :/
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There is no attachment in case you've sent any. I suggest just using Github and drag&drop files |
ok.i have sent it
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨1:30
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
There is no attachment in case you've sent any. I suggest just using Github and drag&drop files
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Is that right?
…------------------ 原始邮件 ------------------
发件人: "CitiesSkylinesMods/TMPE" ***@***.***>;
发送时间: 2022年2月11日(星期五) 凌晨1:30
***@***.***>;
***@***.******@***.***>;
主题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
There is no attachment in case you've sent any. I suggest just using Github and drag&drop files
—
Reply to this email directly, view it on GitHub, or unsubscribe.
Triage notifications on the go with GitHub Mobile for iOS or Android.
You are receiving this because you were mentioned.Message ID: ***@***.***>
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@aubergine10 should we close this considering that krzychu is already working on a new mod? |
If there is no functional difference between the new mod and the old mod, it does not need to be closed. Most users with this mod are used to using it发自我的手机
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It will be (when I find a lot of free time to fight with bugs) a completely new mod. That task is way too complex to include it into TM:PE and there is also no reason to do so. You might thing it is "just a lane type change" but reality is the new mod needs to generate new assets on the fly based on the road you want to change lane type, store changes and restore (generate again) when you load the savegame. If something go wrong, at best you will see bunch of errors, at worst you won't be able to load savegame at all. |
That's too bad, I can't load the game now, so will the old mods remain optimized for a while? I'd like to take a look at some of the features of the new mod发自我的手机-------- 原始邮件 --------发件人: Krzysztof ***@***.***>日期: 2022年3月3日周四 01:42收件人: CitiesSkylinesMods/TMPE ***@***.***>抄送: CNColorful ***@***.***>, Mention ***@***.***>主 题: Re: [CitiesSkylinesMods/TMPE] Lane customiser: Direction, and type (#515)
If there is no functional difference between the new mod and the old mod, it does not need to be closed. Most users with this mod are used to using it
It will be (when I find a lot of free time to fight with bugs) a completely new mod. That task is way too complex to include it into TM:PE and there is also no reason to do so. You might thing it is "just a lane type change" but reality is the new mod needs to generate new assets on the fly based on the road you want to change lane type, store changes and restore (generate again) when you load the savegame. If something go wrong, at best you will see bunch of errors, at worst you won't be able to load savegame at all.
—Reply to this email directly, view it on GitHub, or unsubscribe.Triage notifications on the go with GitHub Mobile for iOS or Android.
You are receiving this because you were mentioned.Message ID: ***@***.***>
|
An option to customise lanes:
For example, consider the following 'roundabout' near a train station:
The medium 4-lane roads have cycle lanes either side, but the smaller roads of the 'roundabout' are parking lanes (primarily due to the fact that the road assets I use don't have 1-way roads with cycle lanes). Here, I might want parking around the park, a taxi rank near the station, and a cycle lane around the outer edge.
The UI would be via what is currently Parking Restrictions tool. It could get renamed Lane Customisation tool.
This could later be extended to allowing normal road lanes to be enabled/disabled and have lane direction toggled maybe?
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