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TM:PE settings not copy pasted in-game #1303
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… segments with MoveIt
…work gets copy-pasted with help of integration plugin
I've added a fix to resolve all issues with integration plugin |
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Lgtm
Is there possibility of similar issues arising when user plops assets that contain TM:PE settings (defined in asset editor)? |
I've created one simple intersection with all possible settings (using this build) and everything works in-game. Ovelay caching is broken so when you use it to check if everything was restored you need to switch tools to force refresh. I plan to fix overlays in 11.7.x, not a big deal for now. |
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Tested in-game for a bit and seems to work fine.
Correction -> issue still exist when IMT or NCR is enabled. I found the problem and solution. |
Fix typo resulting in wrong lane id while applying settings on pasted segments with MoveIt
Partial fix for #1300, other bugs are simulation timing related -> require queuing and applying change records in the nextSimulationStep
instead of current (node flags are not fully initialized right after creation)Full implementation of fix for transferring TMPE settings with use of MoveIt integration plugin!
Closes #1300
Build zip