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Fix wrong texture atlas in scenario editor #1451

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merged 5 commits into from
Mar 4, 2022

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krzychu124
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@krzychu124 krzychu124 commented Mar 3, 2022

  • fixed wrong texture atlas used in scenario editor (thanks @kianzarrin for half of the work done via git patch file) 🙂
  • implemented UITextureAtlas release function, attached to MainMenuWindow.OnDestroy()
  • fixed memory leak on exit from Lane Arrows tool. (window improperly destroyed)

Closes #1449
Closes #1450

@krzychu124 krzychu124 added BUG Defect detected confirmed Represents confirmed issue or bug UI User interface updates Toolbar The main TMPE toolbar Asset Editor Issue related to TM:PE support in content editors labels Mar 3, 2022
@krzychu124 krzychu124 self-assigned this Mar 3, 2022
@originalfoo originalfoo added this to the 11.6.5.1 milestone Mar 3, 2022
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Built from source, tested in scenario editor - LGTM 👍

@krzychu124
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I've added fix for Lane Arrow window memory leak on close.

@krzychu124 krzychu124 merged commit f358ebb into master Mar 4, 2022
@krzychu124 krzychu124 deleted the bugfix/wrong-texture-atlas-in-scenario-editor branch March 4, 2022 04:16
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Asset Editor Issue related to TM:PE support in content editors BUG Defect detected confirmed Represents confirmed issue or bug Toolbar The main TMPE toolbar UI User interface updates
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Background textures missing in Scenario Editor (and others?) Blank TM:PE toolbar buttons in Scenario Editor
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