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Improved Pathfinder Debugging #370
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VictorPhilipp
commented
Jun 9, 2019
- Path-find logging is batched
- switch 26 toggles whether only failed path-finds should be logged
…failed path-finds should be logged
Testing... |
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I think you forgot to change Global config version number because I'm getting Array index is out of range
😉
First, I am not sure how it supposed to work. I thought that after that little change we will see only log with list of unreachable segments with pathfinding history stack but I can see that I was wrong 😄
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I have not raised the version because extending the
The synchronization code in
Well, I do it manually indeed. I choose a segment in-game and check whether path-finding ever considered this segment. It would be really nice to have a visual in-game path-find debugger!
I thought that |
I will check if version change is necessary because I remember that I changed switch[0] to
Yeah, you were right, Visual in-game path-find debugger 😍 |
Yup, it seems that the mod is not seeing that additional flag from Debug class because it was overwritten by deserializer. Line 171 not called to reset |
Any updates on this? All the other stuff for 10.21 release is close to merge and this looks like it might be a straggler? |
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This might be a great moment to give names to XML values and then the conflict will be gone. |
Closing this PR for now, since there was no progress for more than a year. |