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Fix vehicle stop at yield sign if no traffic #662
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How much of a pause are they expected to make when entering via Yield sign? For me they still seem to be slowing down a lot... (will post vid to discord in a bit) |
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LGTM 👍
With Yield traffic moving so smoothly on to junction, there's no visual difference between Yield roads and Priority roads most of the time. Maybe we should also reduce the |
If we bump config version it will reload values, I think. |
does this need a 'do not merge yet' label? |
It looks like it works. No changes are necessary. We can make some tweaks later after feedback from users. [EDIT] (...)or maybe not.... I have to test same savegame with old stable build... |
Hmm, compared to 10.21.1 priorities behaviour looks very very similar. I would merge it |
Were we going to reduce the |
@kianzarrin what are you doing???? |
Restored branch and reopened PR |
Going to merge this as it's working and should be part of 11.1 release. I'll create an issue to change the yield velocity, that can go in to 11.2 |
@krzychu124 I'm so sorry I got totally confused! |
Fixes issue with vehicle stopping at yield sign if no incoming traffic on main road