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New translations strings.resx (Russian)
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Citrinate committed Apr 7, 2024
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248 changes: 248 additions & 0 deletions FreePackages/Localization/Strings.ru-RU.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadgeDataFetchFailed" xml:space="preserve">
<value>Failed to fetch badge data for free packages</value>
<comment/>
</data>
<data name="BadgeDataParsingFailed" xml:space="preserve">
<value>Failed to parse badge data for free packages</value>
<comment/>
</data>
<data name="PlaytestConfigLimitTriggered" xml:space="preserve">
<value>Changed PlaytestMode to 0 (None), only 1 bot is allowed to use this filter</value>
<comment/>
</data>
<data name="QueueEmpty" xml:space="preserve">
<value>Queue is empty</value>
<comment/>
</data>
<data name="PackagesRemoved" xml:space="preserve">
<value>{0} free packages removed.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsRemoved" xml:space="preserve">
<value>{0} discovered apps removed.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredPackagesRemoved" xml:space="preserve">
<value>{0} discovered packages removed.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsAdded" xml:space="preserve">
<value>Added {0} to discovered apps queue</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="DiscoveredPackagesAdded" xml:space="preserve">
<value>Added {0} to discovered packages queue</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="AppsQueued" xml:space="preserve">
<value>Added {0} to free packages queue</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="PackagesQueued" xml:space="preserve">
<value>Added {0} to free packages queue</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="ActivationPaused" xml:space="preserve">
<value>Pausing free package activations until {0}</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="RateLimitExceeded" xml:space="preserve">
<value>Free Package rate limit exceeded</value>
<comment/>
</data>
<data name="ReplacedWith" xml:space="preserve">
<value>Replaced with {0}</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="Unknown" xml:space="preserve">
<value>Unknown</value>
<comment/>
</data>
<data name="Invalid" xml:space="preserve">
<value>Invalid</value>
<comment/>
</data>
<data name="Failed" xml:space="preserve">
<value>Failed</value>
<comment/>
</data>
<data name="Waitlisted" xml:space="preserve">
<value>Waitlisted</value>
<comment/>
</data>
<data name="QueueStatus" xml:space="preserve">
<value>{0} free packages queued. {1}/{2} hourly activations used.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number, {2} will be replaced by a number</comment>
</data>
<data name="QueuePausedWhileIngame" xml:space="preserve">
<value>Activations are now paused as the account is being used to play a game.</value>
<comment/>
</data>
<data name="QueueLimitedUntil" xml:space="preserve">
<value>Activations will resume at {0}.</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="QueueDiscoveryStatus" xml:space="preserve">
<value>{0} apps and {1} packages discovered but not processed yet.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="PICSRestart" xml:space="preserve">
<value>PICS restarted, skipping from change number {0} to {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedApps" xml:space="preserve">
<value>Possibly missed some free apps due to PICS restart</value>
<comment/>
</data>
<data name="RecoveredApps" xml:space="preserve">
<value>Recovered {0} app changes at change number {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedPackages" xml:space="preserve">
<value>Possibly missed some free packages due to PICS restart</value>
<comment/>
</data>
<data name="RecoveredPackages" xml:space="preserve">
<value>Recovered {0} package changes at change number {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="NoPackagesFound" xml:space="preserve">
<value>No packages found</value>
<comment/>
</data>
<data name="NoAppsFound" xml:space="preserve">
<value>No apps found</value>
<comment/>
</data>
<data name="AppListFetchFailed" xml:space="preserve">
<value>Failed to get app list</value>
<comment/>
</data>
<data name="PluginNotEnabled" xml:space="preserve">
<value>Free Packages plugin not enabled</value>
<comment/>
</data>
<data name="ASFInfoParseFailed" xml:space="preserve">
<value>Failed to parse data from ASFInfo</value>
<comment/>
</data>
</root>

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