Description
Note: this does not include what is in https://github.com/ClassiCube/ClassiCube-Plugins/tree/master/Scripting
bind
Functions
bind.lookupBinding(bindName)
- returns the key that the bind is called from
- this function will also return
true
if the bind is bound to input, otherwisefalse
Events
bind.onBindActivated(uniqueIdentifier, callback(keybind))
- called when a bind has been pressed
keybind
is the bind that was last detected
block
Functions
block.getTexture(blockID, face)
- returns the corresponding texture to its face number
block.getSize(blockID)
- returns the width, height, and length of the block as a key-value table, e.g.
{x = 16, y = 8, z = 16}
block.getShape(blockID)
- returns the shape type
- valid return values are of the enums
shapeBlock = 0
andshapeCross = 1
block.getCollisionType(blockID)
- returns the collision type of the block id
block.setFogColor(blockID, red, green, blue)
- sets the fog color of the block
block.setTexture(blockID, textureID, face)
- sets the texture of the block using the current texture atlas
face
paremeter is optional, by default the texture will apply to all faces
camera
Functions
camera.setPitch(p)
- sets the pitch of the camera in degrees
camera.setYaw(y)
- sets the yaw of the camera in degrees
env
Functions
env.getCloudsColor()
- get the clouds color
env.getCloudsHeight()
- get the cloud's current height in the map
env.getCloudsRate()
- get the cloud's current speed in the map
env.getFogColor()
- get the current fog color
env.getShadowColor()
- get the current shadow color
env.getSkyColor()
- get the current sky color
env.getSunlightColor()
- get the current sun color
env.getWaterLevel()
- get the current water level
env.getWeather()
- get the current weather
- return either
sunny = 0
,rainy = 1
, orsnowy = 2
env.getWeatherRate()
- returns the current speed of the weather
env.setCloudsColor(red, green, blue)
- set the clouds color
env.setFogColor(red, green, blue)
- set the color of the fog
env.setShadowColor(red, green, blue)
- set the shadow color
env.setSkyColor(red, green, blue)
- set the sky color
env.setSunlightColor(red, green, blue)
- set the sunlight color
env.setWaterLevel(level)
- set the current water level
Events
env.onVariableChanged(uniqueIdentifier, callback(envProperty))
- called whenever some aspect of the environment was changed
envProperty
- the env var on the client that was actually changed- this triggers no matter if the client or server changes it
game
Events
game.onBlockChanged(uniqueIdentifier, callback(block))
- called when a block has been changed
block
- the unique block in the world that was changed
game.think(uniqueIdentifier, callback)
- a generic event that is called every frame
hacks
Functions
hacks.breakableLiquids(bool)
- enables liquids to be broken like a block
hacks.cameraClipping(bool)
- enables the camera to ignore being affected by map geometry
hacks.enable(bool)
- enables or disables all clientside hacks
hacks.fullBlockStepping(bool)
- enables traversing taller blocks as if they were short enough to walk up and down
hacks.getSpeedMultiplier()
- returns the current speed multiplier
hacks.getJumpHeight()
- returns the current jump height
hacks.noclipSlide(bool)
- enables sliding after noclipping
hacks.pushbackPlacing(bool)
- enables being pushed up or away from blocks if the block placed were to occupy your current position
hacks.setSpeedMultiplier(multiplier)
- set the current speed multiplier
hacks.setJumpHeight(height)
- set the jump height
hacks.womStyleHacks(bool)
- enables or disables the "wom-style" hacks
inventory
Functions
inventory.getPage()
- returns the current alt-page the player has open
inventory.isSlotEmpty(slot)
- returns if the inventory slot has a block within
inventory.moveCursorTo(slot)
- highlights the slot
inventory.selectPage(pageNumber)
- selects the current alt-page to
inventoryPrimary = 0
orinventorySecondary = 1
inventory.setSelectedTo(blockID)
- overwrites the block id in the current selected slot
player
Functions
player.isInWorld()
- returns if the player is inside or outside the world bounds
player.isOnGround()
- returns if the player is currently standing on a solid block
player.setSkin(filepath)
- sets the player's skin to the filepath image
- the path could be local to the plugins folder, e.g.
./skins/zombie.png
tablist
Events
tablist.onTablistUpdated(uniqueIdentifier, callback(id, entry))
- called when an entry in the tablist was updated
id
- the id of the tablistentry
- the entry of the id that was changed
texture
Functions
texture.load(filepath)
- loads the texture local to the
texture_packs
folder - file can be either an image or a zip folder
window
Functions
window.capturePixels()
- takes a screenshot of the current game
window.getResolution()
- returns the internal resolution
- this is not the same as the window size
window.getSize()
- returns the size of the game window in pixels
window.setResolution(width, height)
- sets the width and height of the internal resolution
window.setSize(width, height)
- sets the width and height of the game window itself, in pixels
Version History
20221215
+ reformatted the markdown file itself
- removed "Things to Consider"
+ cleaned up the API a bit
- renamed hacks.womStyleEnable to hacks.womStyleHacks
- renamed inventory.setSelected to inventory.setSelectedTo
- renamed window.capture to window.capturePixels
+ added window.setSize
20220519
+ added a bunch of stuff
20220515
+ initial draft release