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Make sprite replacement mods work again #45563
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So the wrong offset is not the bug? The bug is that your custom mod doesn't work? |
Yes, the offset is there to verify that the mod is actually set up correctly. Otherwise, it would look just as if the mod was not active at all.
I'm not that familiar with the RetroDays tileset, but it seems to me that the |
Sure but it seems that there's nothing in the repo doing that. So I think you'd have a better chance to get a fix by talking to people on the dev discord. |
Fair enough, but I'd still hope the issue is considered at least. The way I see it, sprite replacements are a big boon to the long-term health of all tilesets. The reason for this being that tileset mods are a great way to get acquainted with the game's tile system. A player who is unsatisfied with the way a certain tile looks may try to fix it themselves by creating a tileset mod. This would serve as their introduction to the game's graphics and basic JSON. From there, they might keep making tileset mods, help out the main tileset, or contribute JSON in other areas. In fact, I say this from experience, because that is exactly what happened to me. Essentially, I think it's similar to the |
I guess you could remake your issue as a feature request instead of a bug report |
So for what its worth, I can confirm the specifics of this issue. My mod uses the same additional tileset to both replace existing textures and add them to new items, the new item textures still apply fine but the replaced textures don't apply. Worth noting that the y offset I apply to the replacements for the existing textures does still apply so the end result is that the original texture doesn't get replaced, but it also floats 16 pixels above where its supposed to be. |
Possible fix: cataclysmbnteam/Cataclysm-BN@f7127ad |
#51080 Probably fixed this |
Will close until a report there is still a problem. |
Is your feature request related to a problem? Please describe.
All sprite replacement mods no longer work correctly, as they used to. No sprites that already exist in the main tileset can be replaced by mods. The only way to modify existing tiles is to create an entirely separate tileset.
Describe the solution you'd like
Sprites should be replaced correctly, as was the case in earlier experimental versions and 0.E stable.
See
Additional context
for a demoDescribe alternatives you've considered
Abandoning support for sprite replacement mods.
I explained why that wouldn't be the best approach in a comment below, which I've now copied here:
In addition, there's also the benefit of being able to mix-and-match different tileset tweaks, as opposed to having an entirely separate tileset for every option.
Additional context
As this was a bug report before, I'll leave the steps to reproduce and relevant image here:
Both images were made with the exact same mod.
The text was updated successfully, but these errors were encountered: