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Preallocate GPU interpolant #75

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Preallocate GPU interpolant #75

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@Sbozzolo Sbozzolo commented Jul 11, 2024

Adapt allocates new arrays on the GPU. With this PR, I change Adapt to be in place.

This change is trickier than it seems: there is need to move data from the CPU to the GPU when creating a new spline.

target_space,
coordinates,
extrapolation_bc,
zeros(target_space),
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Why not just use adapt here?

@Sbozzolo Sbozzolo force-pushed the gb/gpuitp branch 2 times, most recently from 43e478a to ffca901 Compare July 23, 2024 08:50
Sbozzolo added 3 commits July 23, 2024 02:46
The interpolants we in `Interpolations.jl` are described by two arrays:
the knots and the coeffs. When `Adapt` is called on these interpolants,
CuArrays are allocated on the GPU. For large data, this is inefficient.

In this commit, I add a system to avoid these allocations. This is
accomplished by add a dictionary to `InterpolationsRegridder`. This
dictionary has keys that identify the size of the knots and coefficients
and values the adapted splines. When `regrid` is called, we check if we
have already allocated some suitable space in this dictionary, if not,
we create a new spline, if we do, we write in place.

This removes GPU allocations in the hot path (ie, the regridder is used
in a time evolution with always the same data and dimensions), while
also keeping the flexibility of reusing the same regridder with any
input data.
@Sbozzolo Sbozzolo marked this pull request as draft August 13, 2024 16:12
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