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[2.0] Unimplemented Daylight Detector block entity #11
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It's not working because NukkitX 2.0 has no implemented DaylightDetectors, if you really want to use this map try to use mcctoolchest and delete them. |
We should at least implement the base daylight detector block entity so that the world can be loaded without an error. |
squeeglii
changed the title
[2.0] A Specific 1.12 Java World (after conversion) crash
[2.0] Unimplemented Daylight Detector block entity
Apr 12, 2020
SupremeMortal
referenced
this issue
in CloudburstMC/Nukkit
Apr 17, 2020
* Add DaylightDetector block entity * Removed saveAdditionalData() Co-authored-by: CiviledCode <civiledgamer@gmail.com>
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Expected Behavior
The Java 1.12.2 world is expected to convert and then run on the server. If there was a problem with the world file, surely it could have some meaningful error to an end-user or (if it was a specific block) the offender could be removed during conversion.
Actual Behavior
I've only run into this crash on this specific world so it's a minor issue. Forge has been used with this world, however, it has only ever had worldedit on it, thus it shouldn't be an issue with modded blocks or entities.
The server logs the chunks being converted and such and then it just exits without any information. Checking the latest log, it reveals an IllegalStateException caused by a NullPointerException (Thrown by a checknotnull).
Starting the server again, it begins to try to convert the level again, failing every time.
Steps to Reproduce
Load the attached world below onto a server and start the server.
Crashdump, Backtrace or Other Files
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