Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

workaround for Paint.measureText in kitkat #6

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 21 additions & 2 deletions Library/src/org/codeandmagic/android/gauge/GaugeView.java
Original file line number Diff line number Diff line change
Expand Up @@ -652,8 +652,27 @@ private void drawFace(final Canvas canvas) {

private void drawText(final Canvas canvas) {
final String textValue = !TextUtils.isEmpty(mTextValue) ? mTextValue : valueString(mCurrentValue);
final float textValueWidth = mTextValuePaint.measureText(textValue);
final float textUnitWidth = !TextUtils.isEmpty(mTextUnit) ? mTextUnitPaint.measureText(mTextUnit) : 0;
float textValueWidth = mTextValuePaint.measureText(textValue);
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
float tmpTextSize = mTextValuePaint.getTextSize();
mTextValuePaint.setTextSize(tmpTextSize * 1000);
textValueWidth = mTextValuePaint.measureText(textValue);
mTextValuePaint.setTextSize(tmpTextSize);
textValueWidth = (float) (textValueWidth / 1000);
}

float textUnitWidth = 0;
if (!TextUtils.isEmpty(mTextUnit)) {
textUnitWidth = mTextUnitPaint.measureText(mTextUnit);

if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
float tmpTextSize = mTextUnitPaint.getTextSize();
mTextUnitPaint.setTextSize(tmpTextSize * 1000);
textUnitWidth = mTextUnitPaint.measureText(mTextUnit);
mTextUnitPaint.setTextSize(tmpTextSize);
textUnitWidth = (float) (textUnitWidth / 1000);
}
}

final float startX = CENTER - textUnitWidth / 2;
final float startY = CENTER + 0.1f;
Expand Down