-
Notifications
You must be signed in to change notification settings - Fork 1
Release 0.5.1 #6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
…ontainers Add pragma# defines to void compiler spam
WalkthroughThis update enhances the codebase by introducing nullable reference types, refining extension methods for GameObject and Object disposal, and adding new data structures for storing pairs of both reference and value types. Changes
TipsChat with CodeRabbit Bot (
|
WalkthroughThe changes introduce a new data structure called Changes
Uplevel your code reviews with CodeRabbit ProCodeRabbit ProIf you like this project, please support us by purchasing the Pro version. The Pro version has advanced context, superior noise reduction and several proprietary improvements compared to the open source version. Moreover, CodeRabbit Pro is free for open source projects. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Files selected (3)
- Runtime/ObjectExtensions.cs (4)
- Runtime/ReflectionExtensions.cs (1)
- Runtime/ValueData.cs (2)
Files ignored due to filter (1)
- package.json
Review comments generated (6)
- Review: 6
- LGTM: 0
Tips
Chat with
CodeRabbit Bot (@coderabbitai)
- Reply on review comments left by this bot to ask follow-up questions. A review comment is a comment on a diff or a file.
- Invite the bot into a review comment chain by tagging
@coderabbitaiin a reply.
Code suggestions
- The bot may make code suggestions, but please review them carefully before committing since the line number ranges may be misaligned.
- You can edit the comment made by the bot and manually tweak the suggestion if it is slightly off.
Pausing incremental reviews
- Add
@coderabbitai: ignoreanywhere in the PR description to pause further reviews from the bot.
| /// <summary> | ||
| /// This object contains a pair of data. | ||
| /// Use <see cref="StructPair{TKey, TValue}"/> if the container data is value types. | ||
| /// | ||
| /// Use this data structure if the container data is reference types, in order to | ||
| /// improve memory usage performance. | ||
| /// </summary> | ||
| [Serializable] | ||
| public struct Pair<TKey, TValue> | ||
| public class Pair<TKey, TValue> |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| [Serializable] | ||
| public struct StructPair<TKey, TValue> | ||
| where TKey : struct | ||
| where TValue : struct | ||
| { | ||
| public TKey Key; | ||
| public TValue Value; | ||
|
|
||
| public StructPair(TKey key, TValue value) | ||
| { | ||
| Key = key; | ||
| Value = value; | ||
| } | ||
|
|
||
| public override string ToString() | ||
| { | ||
| return $"[{Key.ToString()},{Value.ToString()}]"; | ||
| } | ||
| } |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
A new StructPair struct has been introduced in the Runtime/ValueData.cs file. It is similar to the existing Pair structure but is constrained to accept only value types for its key and value. This change aims to improve memory usage performance when used with containers containing value types.
To optimize memory usage, it's generally recommended to use structs instead of classes for small data structures that are frequently created and destroyed. However, using a class instead of a struct can be justified if there are specific requirements or design considerations.
Consider the following points when reviewing this change:
- Verify if the change from a struct to a class in the
Pairclass is intentional and aligns with the design goals of the codebase. - Assess whether the introduction of the
StructPairstruct is necessary and provides a significant improvement in memory usage performance compared to the existingPairstructure. - Consider the impact of these changes on the overall codebase, including any potential compatibility issues or changes required in other parts of the code that use the
Pairstructure.
Please review these changes and provide feedback accordingly.
| using System.Reflection; | ||
| using System.Text; | ||
| using System.Threading.Tasks; | ||
|
|
||
| #nullable enable |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The #nullable enable pragma directive is added in the new code. This enables nullable reference types for the entire file, allowing the compiler to perform additional checks for nullability. It's a good practice to enable nullable reference types as it helps catch potential null reference exceptions at compile-time.
However, it seems that the old code also had some other using directives (using System.Linq;, using System.Threading.Tasks;) which are missing in the new code. Please make sure to include those using directives if they are required in the Runtime/ReflectionExtensions.cs file.
Also, there is an extra space character at the beginning of line 4 in the new code. Please remove that space character.
Here's the updated code:
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Text;
#nullable enable
namespace GameLoversPlease ensure that the missing using directives are added and the extra space character is removed.
|
|
||
| if (Application.isPlaying) | ||
| { | ||
| #pragma warning disable COIMBRA0008 | ||
| Object.Destroy(gameObject); | ||
| #pragma warning restore COIMBRA0008 | ||
| } | ||
| else | ||
| { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The code has been simplified by removing the COIMBRA0008 pragma directives and using an if-else statement instead. This change improves readability and removes unnecessary compiler warnings. However, it's important to note that the Object.Destroy method should be used with caution, as it can lead to memory leaks if not properly managed. Make sure that all references to the destroyed object are properly cleaned up.
|
|
||
| if (Application.isPlaying) | ||
| { | ||
| #pragma warning disable COIMBRA0008 | ||
| Object.Destroy(o); | ||
| #pragma warning restore COIMBRA0008 | ||
| } | ||
| else | ||
| { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| #pragma warning disable CS8603 // Possible null reference return. | ||
| return obj != null ? o : default; | ||
| #pragma warning restore CS8603 // Possible null reference return. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The addition of the null reference check before returning the object is a good improvement. However, the use of default as the return value when obj is null may not be appropriate in all cases. Consider whether returning null or throwing an exception would be more suitable based on the context.
Overall, the changes in Runtime/ObjectExtensions.cs are positive and improve code readability and maintainability.
Suggestions
- Add the
#nullable enablepragma directive to all relevant files to enable nullable reference types. - Ensure that the usage of
Object.Destroyis properly managed to avoid memory leaks. - Consider whether returning
nullor throwing an exception would be more appropriate in theGetValidmethod.
Changes made to Runtime/ReflectionExtensions.cs for your review
---new_hunk---
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace GameLovers
{
public static class ReflectionExtensions
{
#nullable enable
public static void Destroy(this Object obj)
{
if (obj == null)
{
throw new ArgumentNullException(nameof(obj));
}
if (Application.isPlaying)
{
Object.Destroy(obj);
}
else
{
Object.DestroyImmediate(obj);
}
}
}
}
---old_hunk---
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace GameLovers
{
public static class ReflectionExtensions
{
public static void Destroy(this Object obj)
{
if (obj == null)
{
throw new ArgumentNullException(nameof(obj));
}
#pragma warning disable COIMBRA0008
if (Application.isPlaying)
{
Object.Destroy(obj);
}
else
{
Object.DestroyImmediate(obj);
}
#pragma warning restore COIMBRA0008
}
}
}
Review
The changes made to Runtime/ReflectionExtensions.cs are positive and improve code readability and maintainability.
The addition of the #nullable enable pragma directive is a good practice to enable nullable reference types in C#. This helps catch potential null reference exceptions at compile-time. It's recommended to include this directive in all relevant files.
The removal of the COIMBRA0008 pragma directives simplifies the code and removes unnecessary compiler warnings.
The usage of Object.Destroy and Object.DestroyImmediate methods is appropriate, depending on whether the application is running or not.
Overall, the changes in Runtime/ReflectionExtensions.cs are positive and improve code readability and maintainability.
Suggestions
- Add the
#nullable enablepragma directive to all relevant files to enable nullable reference types. - Ensure that the usage of
Object.DestroyandObject.DestroyImmediateis appropriate based on the application state.
General Suggestions
- Consider adding more comments to explain the purpose and behavior of the methods and classes.
- Ensure consistent naming conventions for variables, methods, and classes.
- Consider adding error handling mechanisms, such as try-catch blocks, to handle exceptions that may occur during runtime.
- Consider writing unit tests to verify the correctness of the code and prevent regressions.
- Review the entire codebase for potential security vulnerabilities, such as input validation and data sanitization, to prevent common attacks like SQL injection and cross-site scripting (XSS).
- Consider using dependency injection to improve modularity and testability of the code.
- Optimize performance by identifying and addressing any bottlenecks or resource-intensive operations.
- Consider refactoring complex code sections to improve readability and maintainability.
- Review the codebase for potential data race conditions and ensure proper synchronization mechanisms are in place when accessing shared data.
- Consider implementing logging mechanisms to aid in debugging and troubleshooting.
Remember to thoroughly test all changes and consider the impact on the entire system before merging them into the main codebase.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Review Status
Actionable comments generated: 2
Files ignored due to filter (1)
- package.json
Files selected for processing (3)
- Runtime/ObjectExtensions.cs (4 hunks)
- Runtime/ReflectionExtensions.cs (1 hunks)
- Runtime/ValueData.cs (2 hunks)
Files skipped from review due to trivial changes (1)
- Runtime/ReflectionExtensions.cs
Additional comments (Suppressed): 5
Runtime/ValueData.cs (2)
6-19: The
Pair<TKey, TValue>class has been changed from a struct to a class. This change can have significant implications on how thePair<TKey, TValue>is used throughout the codebase. Structs are value types and are passed by value, while classes are reference types and are passed by reference. Ensure that this change does not introduce bugs or unexpected behavior in the rest of the code.33-49: The new
StructPair<TKey, TValue>struct is introduced to handle pairs of value types specifically. It looks good and follows the same pattern as the previousPair<TKey, TValue>. However, ensure that all places in the codebase that should useStructPair<TKey, TValue>instead ofPair<TKey, TValue>have been updated.Runtime/ObjectExtensions.cs (3)
11-14: The
#nullable enabledirective has been added to enable nullable reference types. This is a good practice as it helps prevent null reference exceptions at compile time.46-51: The
Object.Destroy(gameObject)call is no longer wrapped with#pragma warning disable/restore COIMBRA0008. Ensure that this change does not introduce any warnings or errors during runtime.125-130: Similar to the previous comment, the
Object.Destroy(o)call is no longer wrapped with#pragma warning disable/restore COIMBRA0008. Verify that this change does not cause any warnings or errors during runtime.
| public class Pair<TKey, TValue> | ||
| { | ||
| public TKey Key; | ||
| public TValue Value; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The Pair<TKey, TValue> class now allows for reference types as well as value types. This could potentially lead to null reference exceptions if not handled properly. Consider adding null checks where appropriate.
| { | ||
| if (o is Object obj) | ||
| { | ||
| #pragma warning disable CS8603 // Possible null reference return. | ||
| return obj != null ? o : default; | ||
| #pragma warning restore CS8603 // Possible null reference return. | ||
| } | ||
|
|
||
| return o; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The GetValid method has been updated to handle nullable references. However, there's a potential issue here. The #pragma warning disable CS8603 // Possible null reference return. directive is used to suppress a possible null reference return warning. This could lead to unexpected behavior if the caller doesn't expect a null value. Consider revising this to ensure that a non-null value is always returned, or clearly document that this method can return null.
- #pragma warning disable CS8603 // Possible null reference return.
- return obj != null ? o : default;
- #pragma warning restore CS8603 // Possible null reference return.
+ return obj != null ? o : throw new ArgumentNullException(nameof(o));
Add new StructPair data type to support both object and struct type containers
Add pragma# defines to void compiler spam
Summary by CodeRabbit
StructPairdata type to support both object and struct type containers, improving memory usage performance.Disposeextension methods forGameObjectandObject, removing pragma directives and adding null reference check inGetValidmethod.#nullable enablepragma directives to avoid compiler warnings.StructPairdata type.Summary by CodeRabbit
Runtime/ObjectExtensions.csfor better code safety and readability.Pair<TKey, TValue>andStructPair<TKey, TValue>inRuntime/ValueData.csfor storing pairs of reference and value types respectively, improving data structure flexibility.using System.Linqdirective fromRuntime/ReflectionExtensions.cs, enhancing code cleanliness.